Unable to Attach Object to Curved Wall - Printable Version +- FrameForge Storyboard Studio Forums (https://forum.frameforge.com) +-- Forum: FrameForge Previz Studio Discussions (https://forum.frameforge.com/forum-4.html) +--- Forum: Troubleshooting (https://forum.frameforge.com/forum-10.html) +--- Thread: Unable to Attach Object to Curved Wall (/thread-4111.html) |
Unable to Attach Object to Curved Wall - Banksyde - 07-05-2016 So I am trying to attach a tree branch to a curved wall, the wall is serving as a curved green screen, and the bounding boxes for the wall and the tree branch will not allow the two items to touch. I tried breaking the restraints by lifting each from the ground, but it doesn't seem to help. Not sure what is going on. I have a iMac 2011 (old), 3.4 Ghz Core i7 OS 10.11 By the way, the Belzier handles on the curved wall are really cool. Nice feature! Re: Unable to Attach Object to Curved Wall - ChrisB - 07-05-2016 Hey now...I apologize in advance for answering your question with another question. I don't have the tree branch model you are using nor do I know the wall dimensions and degree of curve on your green screen so I have to use my imagination a bit here but wouldn't some portion of the branch extend through the curve of the wall if you tried to attach the 2 objects together? Or am I missing something else? Re: Unable to Attach Object to Curved Wall - jamesw - 07-05-2016 As Chris says, our standard object library has no "tree branch" object, so we can't just try what you're trying. Giving an object a little elevation should let it intersect with anything. Maybe your branch is like our "background trees", which are billboards that don't behave quite like 3-dimensional objects? Re: Unable to Attach Object to Curved Wall - Banksyde - 07-05-2016 James & Chris, Hmm. I'm wondering if that is the case. I'll try a different tree branch. Yes, Chris, what you have demonstrated is pretty much what I am trying to do. Gare Re: Unable to Attach Object to Curved Wall - Banksyde - 07-11-2016 Again, I tried elevating the tree and the wall separately, but I still can't get them to intersect. I'm using an entire tree and then letting a branch stick out through the wall. Re: Unable to Attach Object to Curved Wall - jamesw - 07-11-2016 Have you tried something like this using one of the standard objects? If so, which one? It would really help if I could try exactly what you're trying. Re: Unable to Attach Object to Curved Wall - Banksyde - 07-12-2016 Yeah I have tried it with the grass, I believe that is one of the standard objects, and I am still having the same problem. Would manipulating the Bezier handles have any effect on this? Re: Unable to Attach Object to Curved Wall - jamesw - 07-12-2016 No, there's no standard object named "grass". No, I don't think that using the Bezier handles would affect this. How about this: Make a project file with a curved wall and some object that won't attach to it. Use File > Export... > Nonstandard Objects & Textures to make a cpack file to go along with it. And send both files to me by private e-mail. Re: Unable to Attach Object to Curved Wall - Banksyde - 07-12-2016 Okay. Will do. Re: Unable to Attach Object to Curved Wall - Banksyde - 07-14-2016 You are right, non-standard objects do not intersect with curved walls; matter of fact, NSO do not intersect with any of the walls. I don't know why it shouldn't. Anyway, I will sent you a file and a NSO c-pack. Perhaps if I made a cube into a wall, NSO might then be able to intersect. Re: Unable to Attach Object to Curved Wall - jamesw - 08-12-2016 We finished the discussion in private e-mail, but for any observers, here was the resolution: If you float an object up in the air with a positive elevation, then FrameForge allows it to intersect anything. But if you give an object a negative elevation, it intersects with the ground but not other objects. (We were thinking of boats as a case where you'd want that behavior.) The tree branch that Banksyde was trying to intersect with a wall had a negative elevation. The solution was to temporarily turn off collision detection (Tools > Disable Collision Checking), move the branch into place, and re-enable collision detection. |