![]() |
FISH - Printable Version +- FrameForge Storyboard Studio Forums (https://forum.frameforge.com) +-- Forum: FrameForge Previz Studio Resources (https://forum.frameforge.com/forum-5.html) +--- Forum: User Objects (https://forum.frameforge.com/forum-16.html) +--- Thread: FISH (/thread-4526.html) |
FISH - marko - 04-08-2005 Does anybody have a fish? I could use one for a butchering scene. Thanks in advance TunaFish - ThePump - 04-13-2005 Marko, Here's a TunaFish. Remember, TunaFish, not Guppy. "Sorry, Charlie" comes with an instruction manual, included below, because some people will want GoldFish, some wanting Groupers, some wanting Angel Fish, etc. Charlie can morph, more or less, into reasonable facimilies. Had FF made him, I'm sure Charlie would have been Star-Kist Quality, complete with moving fins, hinged eyeballs, gills, and the ability to leap tall waterfalls in a single bound. But he can't, which is why I call him "Sorry, Charlie". GENERAL RULES: - Bring out TunaFish to Yellow (1st) cam (this is important so you can resize Charlie without turning him into The Monster From The Black Lagoon). - Charlie should be facing camera-right, fins up, tail to the left, exactly as seen in his "headshot". - Place a man next to Charlie's nose for perspective. This helps a lot because Charlie is a *big* fish! - Don't spin or tilt Charlie until you have reshapped him into the character you want. Once you move him off the original X-Y-Z axis of the yellow cam, wierd things happen. Maybe my computer has Red Tide? RESIZING AND TILTING: 1. Want to keep the shape, but drop 100 lbs? While Charlie is selected (and nothing else is selected) depress W,H,D of the SIZE button, then reduce size (try CTRL/SIZE for smaller decrements). 2. Want to make Charlie a trout? Depress H, undepress W,D, and shrink into a Not-So-Tall fish. THEN follow step #1 for overall size. 3. Want to make Charlie "taller"? Depress H, undepress W,D, and "up-SIZE into a huge, flat, blow-fish. 4. Want to make Charlie "fatter"? Depress D, undepress W,H, and "up-SIZE" just like a blow-fish. 5. Want to make Charlie a bottom fish? Depress W, undepress H,D, and click "up-SIZE" For realism, you'd want to add another eye. Grab the Bowl from Building Blocks, go into Green Room to paint, put a brownish surface on all, bring back out to camera view, tilt the eye so the "outside" faces you, "dn-SIZE" W,H,D until it is less than 10% of original, then press the extra "eye" right into Charlie's head. Don't forget to select Charlie and his new eye and group them. 6. Hints: A. It is usually easier to re-start with a copy of Charlie than to un-do wierd shapes. B. Get his *shape* worked out before his size, get his *size* worked out before his angular position. C. Move and Elevate Charlie before Spin/Tilt. This is because once you spin/tilt Charlie, his relationship to Yellow Cam's X-Y-Z co-ordinates is forever lost, and SIZE will make him grotesque. Hmmmm, maybe you'd want that... 7. Please post your new factory fishies so we can start an aquarium (but send them *before* you tilt your fish "flat", or all we'll see is a thin line for the object description). PUTTING RE-SHAPED CHARLIE WHERE YOU WANT HIM: 1. Drag FIRST. This is so you can see Charlie while you get him mostly positioned. 2. Tilt SECOND. Tilt Charlie "back" to lay him flat on the chopping board, or tilt Charlie "right" so his tail rises 90deg to be "held up" like a trophy for a photo. Good fishin', Marko! Thanks a lot - marko - 04-13-2005 Thank you very much for the fish, it looks awesome, I'll replace the banana I used in the meantime with charlie. Cheers Marko Re: Thanks a lot - ThePump - 04-13-2005 Here's a trick you might want to try. It is easier to see how this is done when you do the following while always using the the yellow cam as the LIVE view, with the yellow cam pointing from the bottom of the blueprint into the center of the set, and Charlie is still facing camera-right. Technically it can be done from any cam, but the references of TILT and SIZE are always from the reference of the active cam, not the X-Y-Z axis of the object. Position Charlie dead-center in the cam. Use the floor grid and crane/dolly the camera if you have to. Centering does make a difference in the final result, and work with as large a view of the object as you can. After you alter (but don't SPIN) Charlie (and have saved a new version from within the Green Room) keep Charlie selected and place him over a *thick* cutting board, then tilt Charlie back to his final repose, and de-elevate him so he just touches the board. Now CTRL/D and make a clone. Re-highlight the first Charlie (still on the board), and TILT his head right into the board. This should raise the tail and make the front part of Charlie disappear. Select the clone and slide it almost over the first copy, and tilt the tail right into the board. GROUP the two Charlies and the board so they stay in relative position. Move the Fish board to where you want it on the set, bring your actor to his mark. Now you can swing the meat cleaver down into the board and you have the appearance of Charlie flying into two halves. Draw in one of the action arrows (really big) from above and you have a great depiction of your actor wacking with a vengence on poor ol' Charlie. Fake blood and flying fish scales I don't do. Probably Harborth can, though. He does fantastic stuff. |