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Gas balloon - Printable Version +- FrameForge Storyboard Studio Forums (https://forum.frameforge.com) +-- Forum: FrameForge Previz Studio Resources (https://forum.frameforge.com/forum-5.html) +--- Forum: User Objects (https://forum.frameforge.com/forum-16.html) +--- Thread: Gas balloon (/thread-5053.html) |
Gas balloon - sankalp - 11-13-2010 We have used gas balloon for a scene Previsualization of a chase scene @ Krystal3C Previz studio - An Act of Filming..... <!-- m --><a class="postlink" href="http://www.youtube.com/watch?v=CfJRWLEyNTY">http://www.youtube.com/watch?v=CfJRWLEyNTY</a><!-- m --> To contact for previz of your film or Ads- Email: <!-- e --><a href="mailto:info@krystal3c.com">info@krystal3c.com</a><!-- e --> <!-- w --><a class="postlink" href="http://www.krystal3c.com">www.krystal3c.com</a><!-- w --> - jamesw - 11-13-2010 That's missing a nonstandard texture. It's usually better to "export" a user object as a .uzp file and post that. - sankalp - 11-15-2010 I could'nt figure out how to export it as uzp file... I normally did it as 'store virtual object' through green room.... So what's the way to do that.....? Thankyou.... Sankalp <!-- w --><a class="postlink" href="http://www.krystal3c.com">www.krystal3c.com</a><!-- w --> - jamesw - 11-15-2010 When you create a virtual object, FrameForge asks if you want to export it to the desktop. That saves a .uzp file. Afterwards, you can right-click on the user object's icon in FrameForge's object library list, and one of the choices will be Export Object. - sankalp - 11-20-2010 here is .uzp file |