07-09-2007, 12:52 PM
You'll find the stools in the set probably don't have a relationship and the actors don't have poses so you'll have to make them yourself.
Easiest way of doing this is bring a chair into a default open set, then bring one of the actors and push the actor towards the chair and you will be offered an option to have him sit. This will glue the two objects together.
Next, select both objects, go to the Objects pull down menu and select the "Select by names" option, this opens a menu on the right hand side of the screen where you can check box a particular object. Check the box only for the chair and press your "delete key" effectively removing chair from the set and leaving your poor actor sitting on nothing in mid-air.
Next, bring in the stool object which was in the Bar set and bring it close to the actor. Try and ensure the actor is as close and looks like he is sitting on the stool as close as possible.
Make sure both the stool and actor object are selected and at this stage do not glue them. Click on both objects and click your right mouse button, you will be provided with a series of menu options, choose the "Free Positioning Mode", which is second on the mouse menu. This will take you to a Free Positioning Room where you can manipulate the stool and the actor so you are able to simulate the guy sitting on that stool.
Once happy click "apply" to take you back to your open set then ensure both objects (man and stool) are selected and click your right mouse button again this time select the "Store New Relation" option This will open up a requester where you can save this relation between the two objects, choose one of the options inside that.
Next, click on your right mouse button and choose "Glue Objects" then do same with right mouse button and choose the "Store as Pose" option. Similar to the Realtion dialogue box and store this with the same string of text (name) as you did for the relation. i.e. "Man sitting on stool"..
Now reload your bar set, and place your actor close to one of the bar stools you wish him to sit on and you will be provided with a pop-up mouse menu to have him set down. At which point, the two objects as they make collision will glue in the position you made the relation and the pose for which is sitting, of course..
Its a little long winded at first but copying an actor in a pose, removing the original object and replacing said object for a similar one not supplied with FF does the trick. I just did the same process for some custom rifle models I imported and I copied the AK-47 poses and duplicated them by using the same method described above.
The harder part of actually creating your own poses by manipulating the skeleton joints of the actors behaving in some way with an object. Again, I did this with an actor throwing a hand grenade because there is no "throwing" pose in FF so I made my own by manipulating the skeleton joints in the various parts of the actor's body.. You can of course do this in conjunction with predefined poses and combinations and tweaks..
Have a look at these poses produced by a female user and member of the forum which define a great collection of poses for female actors:
<!-- m --><a class="postlink" href="http://www.frameforge3d.com/community/viewtopic.php?t=1861">http://www.frameforge3d.com/community/v ... php?t=1861</a><!-- m -->
and here
<!-- m --><a class="postlink" href="http://www.frameforge3d.com/community/viewtopic.php?t=1862">http://www.frameforge3d.com/community/v ... php?t=1862</a><!-- m -->
Once you get to grips with this aspect of FF you'll make more poses and relations for your own projects and maybe even share them with other users on the forum.. They all help..
Good luck with it..
Kevan
Easiest way of doing this is bring a chair into a default open set, then bring one of the actors and push the actor towards the chair and you will be offered an option to have him sit. This will glue the two objects together.
Next, select both objects, go to the Objects pull down menu and select the "Select by names" option, this opens a menu on the right hand side of the screen where you can check box a particular object. Check the box only for the chair and press your "delete key" effectively removing chair from the set and leaving your poor actor sitting on nothing in mid-air.
Next, bring in the stool object which was in the Bar set and bring it close to the actor. Try and ensure the actor is as close and looks like he is sitting on the stool as close as possible.
Make sure both the stool and actor object are selected and at this stage do not glue them. Click on both objects and click your right mouse button, you will be provided with a series of menu options, choose the "Free Positioning Mode", which is second on the mouse menu. This will take you to a Free Positioning Room where you can manipulate the stool and the actor so you are able to simulate the guy sitting on that stool.
Once happy click "apply" to take you back to your open set then ensure both objects (man and stool) are selected and click your right mouse button again this time select the "Store New Relation" option This will open up a requester where you can save this relation between the two objects, choose one of the options inside that.
Next, click on your right mouse button and choose "Glue Objects" then do same with right mouse button and choose the "Store as Pose" option. Similar to the Realtion dialogue box and store this with the same string of text (name) as you did for the relation. i.e. "Man sitting on stool"..
Now reload your bar set, and place your actor close to one of the bar stools you wish him to sit on and you will be provided with a pop-up mouse menu to have him set down. At which point, the two objects as they make collision will glue in the position you made the relation and the pose for which is sitting, of course..
Its a little long winded at first but copying an actor in a pose, removing the original object and replacing said object for a similar one not supplied with FF does the trick. I just did the same process for some custom rifle models I imported and I copied the AK-47 poses and duplicated them by using the same method described above.
The harder part of actually creating your own poses by manipulating the skeleton joints of the actors behaving in some way with an object. Again, I did this with an actor throwing a hand grenade because there is no "throwing" pose in FF so I made my own by manipulating the skeleton joints in the various parts of the actor's body.. You can of course do this in conjunction with predefined poses and combinations and tweaks..
Have a look at these poses produced by a female user and member of the forum which define a great collection of poses for female actors:
<!-- m --><a class="postlink" href="http://www.frameforge3d.com/community/viewtopic.php?t=1861">http://www.frameforge3d.com/community/v ... php?t=1861</a><!-- m -->
and here
<!-- m --><a class="postlink" href="http://www.frameforge3d.com/community/viewtopic.php?t=1862">http://www.frameforge3d.com/community/v ... php?t=1862</a><!-- m -->
Once you get to grips with this aspect of FF you'll make more poses and relations for your own projects and maybe even share them with other users on the forum.. They all help..
Good luck with it..
Kevan