Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Vertical scrolling shot manager
#1
Thumbnails in the shot manager currently scroll according to a model that is generally unseen in all other software. In the current model, the scroll bar is represented horizontally, but thumbnails, rather than scrolling together as a page through the viewport, "wind" like a snake through the rows.

I use my mouse wheel to scroll, as intended, but I honestly never know what "scrolling" will look like until I witness it. And even then it's visually perplexing. This is because that act of *vertically* scrolling the mouse has no graphical relationship to the *horizontal* scroll bar, which has no graphical relationship to the *vertical and horizontal coiling" flow of thumbnails. It's a visual shuffling of thumbnails that breaks spatial relationships at every move, leaving the user with no landmarks for visual tracking or search as they scroll.

This issue is compounded by the fact that thumbnail motion does not animate. Thumbnails snap to whole new positions, giving the user no visual cue as to the direction of movement. Of course, to animate would reveal inherent perversity as items would have to animate the worm-hole connecting the end of one row to the start of the next.

This suggestion is to re-factor scrolling to be (perhaps optionally) entirely traditional - thumbnails would lay out normally to the right, wrapping in rows; and the "page" of thumbnails would scroll as a whole per platform convention (OSX: Up>Up, WIN: Up>Down)

TLDR; Please make SM shot view scroll like normal galleries.

[Image: gjnYNzL.jpg]
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)