<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[FrameForge Storyboard Studio Forums - Troubleshooting]]></title>
		<link>https://forum.frameforge.com/</link>
		<description><![CDATA[FrameForge Storyboard Studio Forums - https://forum.frameforge.com]]></description>
		<pubDate>Tue, 21 Apr 2026 12:49:22 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Object Import problems]]></title>
			<link>https://forum.frameforge.com/thread-398061.html</link>
			<pubDate>Sat, 27 Jan 2024 16:26:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=10025">poison</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-398061.html</guid>
			<description><![CDATA[Having trouble importing objects. Please help. <br />
<br />
I've successfully imported .dae files before, so that's what I'm trying to do and it's not working, though I may have forgotten some essential step. Please tell me what I'm doing wrong and/or if there's a better workflow.<br />
<br />
My specific problem today: <br />
<br />
I'm trying to import a tent for a camping scene, and found this one that's perfect, even if the file size is pretty large:  <a href="https://sketchfab.com/3d-models/tent-0eb5c9bf756a49babb604bbeaf25d824" target="_blank" rel="noopener" class="mycode_url">https://sketchfab.com/3d-models/tent-0eb...beaf25d824</a><br />
<br />
It's not available in a dae, so I downloaded the smallest version (usdz), then used convert3d.org to convert it to dae. It looked like every other object I've successfully imported, so I did objects/import3Dobject/collada, and it looked normal, gave me the option to reduce the texture resolution, which I did, and it appeared to import (got "loading textures" and "saving object" progress bars), but I don't see it in my object library, or in the corresponding support data folder. <br />
<br />
Tried it several more times, playing with the texture resolution, which appeared to be my only option I could modify, and I also tried also creating a new object category folder, which it did create, but still the same result of nothing in the folder within Frameforge or the support folder. What am I doing wrong? <br />
<br />
FWIW, I also tried importing the larger, original .fbx file; and I tried importing this super basic tent from this very forum (<a href="https://forum.frameforge.com/thread-4876.html?highlight=import+object" target="_blank" rel="noopener" class="mycode_url">https://forum.frameforge.com/thread-4876...ort+object</a>). In both cases every Frameforge file import option (object/import3dobject/collada, VRML, FBX, etc) showed the file in question grayed out and unable to import. I also couldn't get convert3d.org or any other free file format converter I could find to recognize either of those file types to make it into a dae. <br />
<br />
Got all the same results both before and after updating to the latest Frameforge version 4.2.2.4. I'm on a 2020 iMac (3.6 10-core Intel i9, AMD Radeon Pro 5500, Sonoma 14.2.1) that seems to have no problems running Frameforge otherwise. <br />
<br />
Any help you can offer is much appreciated. Thank you!]]></description>
			<content:encoded><![CDATA[Having trouble importing objects. Please help. <br />
<br />
I've successfully imported .dae files before, so that's what I'm trying to do and it's not working, though I may have forgotten some essential step. Please tell me what I'm doing wrong and/or if there's a better workflow.<br />
<br />
My specific problem today: <br />
<br />
I'm trying to import a tent for a camping scene, and found this one that's perfect, even if the file size is pretty large:  <a href="https://sketchfab.com/3d-models/tent-0eb5c9bf756a49babb604bbeaf25d824" target="_blank" rel="noopener" class="mycode_url">https://sketchfab.com/3d-models/tent-0eb...beaf25d824</a><br />
<br />
It's not available in a dae, so I downloaded the smallest version (usdz), then used convert3d.org to convert it to dae. It looked like every other object I've successfully imported, so I did objects/import3Dobject/collada, and it looked normal, gave me the option to reduce the texture resolution, which I did, and it appeared to import (got "loading textures" and "saving object" progress bars), but I don't see it in my object library, or in the corresponding support data folder. <br />
<br />
Tried it several more times, playing with the texture resolution, which appeared to be my only option I could modify, and I also tried also creating a new object category folder, which it did create, but still the same result of nothing in the folder within Frameforge or the support folder. What am I doing wrong? <br />
<br />
FWIW, I also tried importing the larger, original .fbx file; and I tried importing this super basic tent from this very forum (<a href="https://forum.frameforge.com/thread-4876.html?highlight=import+object" target="_blank" rel="noopener" class="mycode_url">https://forum.frameforge.com/thread-4876...ort+object</a>). In both cases every Frameforge file import option (object/import3dobject/collada, VRML, FBX, etc) showed the file in question grayed out and unable to import. I also couldn't get convert3d.org or any other free file format converter I could find to recognize either of those file types to make it into a dae. <br />
<br />
Got all the same results both before and after updating to the latest Frameforge version 4.2.2.4. I'm on a 2020 iMac (3.6 10-core Intel i9, AMD Radeon Pro 5500, Sonoma 14.2.1) that seems to have no problems running Frameforge otherwise. <br />
<br />
Any help you can offer is much appreciated. Thank you!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[unable to use imported FBX models]]></title>
			<link>https://forum.frameforge.com/thread-127873.html</link>
			<pubDate>Wed, 16 Aug 2023 12:26:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=10431">3Dtest</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-127873.html</guid>
			<description><![CDATA[Hello,<br />
<br />
My name is Tudor.<br />
Please have a look at my problem:<br />
When I try to import a FBX model within FrameForge, the model becomes a cube like shape that surrounds the outline of the character.<br />
Please assist. <br />
Thank you in advance.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5285" target="_blank" title="">FrameForge import test.PNG</a> (Size: 462.49 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
My name is Tudor.<br />
Please have a look at my problem:<br />
When I try to import a FBX model within FrameForge, the model becomes a cube like shape that surrounds the outline of the character.<br />
Please assist. <br />
Thank you in advance.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5285" target="_blank" title="">FrameForge import test.PNG</a> (Size: 462.49 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA["Auto adjust master dimmer" not functioning]]></title>
			<link>https://forum.frameforge.com/thread-5164.html</link>
			<pubDate>Wed, 20 Apr 2022 19:11:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=10246">odedbinnun</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5164.html</guid>
			<description><![CDATA[Hi there,<br />
I have a strange bug happening, <br />
although my "auto adjust master dimmer" is checked, it doesn't correct my exposure. And now, whenever I open a new camera it first shows a totally black screen until i change my f/stop to the widest available (1). <br />
Any thoughts on this issue would be greatly appreciated<br />
Many thanks <img src="https://forum.frameforge.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
Oded]]></description>
			<content:encoded><![CDATA[Hi there,<br />
I have a strange bug happening, <br />
although my "auto adjust master dimmer" is checked, it doesn't correct my exposure. And now, whenever I open a new camera it first shows a totally black screen until i change my f/stop to the widest available (1). <br />
Any thoughts on this issue would be greatly appreciated<br />
Many thanks <img src="https://forum.frameforge.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
Oded]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FF Mac user needed]]></title>
			<link>https://forum.frameforge.com/thread-5157.html</link>
			<pubDate>Thu, 22 Jul 2021 20:08:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=10205">coolmatt</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5157.html</guid>
			<description><![CDATA[Hi<br />
<br />
A while back, a filmmaker friend of mine worked on a script of a short movie and started the storyboard he never finished. Actually, he isn't in the business anymore and hands me both script and storyboard.<br />
The thing is, he used FF for MacOS and saved the .previz to the Mac format... I work with Windows and cannot open his project file. And, not to mention, he does not have his computer anymore to export it again !<br />
<br />
So before starting from scratch, if I could find a Mac user who would export the file to the Cross Platform format... this would be awesome !<br />
<br />
Thank you.<br />
m.]]></description>
			<content:encoded><![CDATA[Hi<br />
<br />
A while back, a filmmaker friend of mine worked on a script of a short movie and started the storyboard he never finished. Actually, he isn't in the business anymore and hands me both script and storyboard.<br />
The thing is, he used FF for MacOS and saved the .previz to the Mac format... I work with Windows and cannot open his project file. And, not to mention, he does not have his computer anymore to export it again !<br />
<br />
So before starting from scratch, if I could find a Mac user who would export the file to the Cross Platform format... this would be awesome !<br />
<br />
Thank you.<br />
m.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Floor plans]]></title>
			<link>https://forum.frameforge.com/thread-5149.html</link>
			<pubDate>Mon, 22 Mar 2021 12:52:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=7368">pablitovertov</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5149.html</guid>
			<description><![CDATA[Hi. <br />
I´m trying to use room builder from a floor plan, as in this video: <a href="https://www.youtube.com/watch?v=ArYPH8CsYT0" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=ArYPH8CsYT0</a><br />
However when I finish the scale process, nothing happens on the room builder.  Do you know what should I do?<br />
Thanks! <br />
Best regards.]]></description>
			<content:encoded><![CDATA[Hi. <br />
I´m trying to use room builder from a floor plan, as in this video: <a href="https://www.youtube.com/watch?v=ArYPH8CsYT0" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=ArYPH8CsYT0</a><br />
However when I finish the scale process, nothing happens on the room builder.  Do you know what should I do?<br />
Thanks! <br />
Best regards.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problems starting Frameforge]]></title>
			<link>https://forum.frameforge.com/thread-5143.html</link>
			<pubDate>Mon, 10 Aug 2020 17:12:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=4548">Hugo Montes</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5143.html</guid>
			<description><![CDATA[Started FF after a long term without using it, and the program doesn´t start. I runned webgrab and it updated the files, but in this file it stops JP2Kaccess.dll.<br />
I disabled my antivirus and tried againg but the result is the same<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5266" target="_blank" title="">Captura.JPG</a> (Size: 19.4 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Started FF after a long term without using it, and the program doesn´t start. I runned webgrab and it updated the files, but in this file it stops JP2Kaccess.dll.<br />
I disabled my antivirus and tried againg but the result is the same<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5266" target="_blank" title="">Captura.JPG</a> (Size: 19.4 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Strange bug with Elevate button]]></title>
			<link>https://forum.frameforge.com/thread-5129.html</link>
			<pubDate>Tue, 17 Sep 2019 19:17:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=10064">JulesB</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5129.html</guid>
			<description><![CDATA[Hi,<br />
In the Object Controls panel, theÂ ElevateÂ button doesn't work for me. I am using Frameforge Storyboard Studio Pro v4.05 on Windows 10.Â <span style="color: #111111;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">I do have a director's pad controller but this problem occurs whether it's plugged in or not.</span></span></span><br />
<br />
When I click the middle button to input an elevateÂ value, whatever the elevateÂ value (height) was before hasÂ doubled or more inÂ value; shownÂ in the input box and also the selected object in the view port jumps up to being twice as high.<br />
<br />
I've tried to overwrite the value in the input box and apply, but this causes the object to rise higher again,Â and the value I've input is ignored.<br />
<br />
<br />
Anyone experience this? How do I solve this issue.<br />
<br />
<br />
Thanks,<br />
Jules]]></description>
			<content:encoded><![CDATA[Hi,<br />
In the Object Controls panel, theÂ ElevateÂ button doesn't work for me. I am using Frameforge Storyboard Studio Pro v4.05 on Windows 10.Â <span style="color: #111111;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">I do have a director's pad controller but this problem occurs whether it's plugged in or not.</span></span></span><br />
<br />
When I click the middle button to input an elevateÂ value, whatever the elevateÂ value (height) was before hasÂ doubled or more inÂ value; shownÂ in the input box and also the selected object in the view port jumps up to being twice as high.<br />
<br />
I've tried to overwrite the value in the input box and apply, but this causes the object to rise higher again,Â and the value I've input is ignored.<br />
<br />
<br />
Anyone experience this? How do I solve this issue.<br />
<br />
<br />
Thanks,<br />
Jules]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can't render Depth of Field]]></title>
			<link>https://forum.frameforge.com/thread-5128.html</link>
			<pubDate>Wed, 04 Sep 2019 01:29:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=10060">andycbush</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5128.html</guid>
			<description><![CDATA[I'm having serious trouble rendering the DOF. I've followed the manual and a few other step by step tutorials but nothing seems to change when I click on the actors or click "render depth of field"Â <br />
<br />
I'm wondering if it has something to do with my video card? Could that be an issue?<br />
<br />
I have the latest Frameforge 4<br />
<br />
Any help would be much appreciated!<br />
<br />
Andy]]></description>
			<content:encoded><![CDATA[I'm having serious trouble rendering the DOF. I've followed the manual and a few other step by step tutorials but nothing seems to change when I click on the actors or click "render depth of field"Â <br />
<br />
I'm wondering if it has something to do with my video card? Could that be an issue?<br />
<br />
I have the latest Frameforge 4<br />
<br />
Any help would be much appreciated!<br />
<br />
Andy]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sunlight not showing up in master view]]></title>
			<link>https://forum.frameforge.com/thread-5121.html</link>
			<pubDate>Sun, 17 Feb 2019 21:05:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=9989">simon_p_m</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5121.html</guid>
			<description><![CDATA[Hi, all.<br />
<br />
I'm new to the software, so this might be an easy question. Hope so...<br />
<br />
If I set the color of the sun to be a nice sunset orange, the light out of the window of my set changes to orange in every camera view. But characters and props inside my set only get illuminated by orange light in the small camera view windows at the top of the screen (i.e. red/blue camera views). The orange light does not illuminate anything inside the set in the main camera view (the big window, in which I can manipulate characters). And if I choose "Store Shot" from one of the small preview windows (where I can see the orange sunset light working properly), it still doesn't come out in the snapped image. The light is fine outside, but not on anything inside. See the included screenshot<br />
<br />
I'm using the Core version, not Pro, if that helps.<br />
<br />
Thanks in advance!<br />
<br />
Simon.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5260" target="_blank" title="">Screenshot.png</a> (Size: 390.47 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi, all.<br />
<br />
I'm new to the software, so this might be an easy question. Hope so...<br />
<br />
If I set the color of the sun to be a nice sunset orange, the light out of the window of my set changes to orange in every camera view. But characters and props inside my set only get illuminated by orange light in the small camera view windows at the top of the screen (i.e. red/blue camera views). The orange light does not illuminate anything inside the set in the main camera view (the big window, in which I can manipulate characters). And if I choose "Store Shot" from one of the small preview windows (where I can see the orange sunset light working properly), it still doesn't come out in the snapped image. The light is fine outside, but not on anything inside. See the included screenshot<br />
<br />
I'm using the Core version, not Pro, if that helps.<br />
<br />
Thanks in advance!<br />
<br />
Simon.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5260" target="_blank" title="">Screenshot.png</a> (Size: 390.47 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom poses and moviments, begginer]]></title>
			<link>https://forum.frameforge.com/thread-5118.html</link>
			<pubDate>Thu, 10 Jan 2019 18:15:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=9971">edtigo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5118.html</guid>
			<description><![CDATA[Hi, i want make custom movements, i am a beginer, and not found tutorials with this content<br />
can someone help me?<br />
any tutorial online to explain how to make custom movements and save it?<br />
Like this animated gif<br />
<br />
<img src="https://j.gifs.com/gL1kDk.gif" loading="lazy"  alt="[Image: gL1kDk.gif]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hi, i want make custom movements, i am a beginer, and not found tutorials with this content<br />
can someone help me?<br />
any tutorial online to explain how to make custom movements and save it?<br />
Like this animated gif<br />
<br />
<img src="https://j.gifs.com/gL1kDk.gif" loading="lazy"  alt="[Image: gL1kDk.gif]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[serial number]]></title>
			<link>https://forum.frameforge.com/thread-5111.html</link>
			<pubDate>Sun, 28 Oct 2018 20:48:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=9932">KingXerxes</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5111.html</guid>
			<description><![CDATA[how does one get the serial number?]]></description>
			<content:encoded><![CDATA[how does one get the serial number?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to import UZP files?]]></title>
			<link>https://forum.frameforge.com/thread-5110.html</link>
			<pubDate>Tue, 23 Oct 2018 00:38:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=3134">samuelosmith</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5110.html</guid>
			<description><![CDATA[I see a lot of user-created objects in UZP format. I'm having a heck of a time figuring how to get these into FF? I'm sure I'm missing some obvious thing.Â <br />
<br />
Can anyone shed some light on this, please?]]></description>
			<content:encoded><![CDATA[I see a lot of user-created objects in UZP format. I'm having a heck of a time figuring how to get these into FF? I'm sure I'm missing some obvious thing.Â <br />
<br />
Can anyone shed some light on this, please?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SketchUp Import Crash (FFv4)]]></title>
			<link>https://forum.frameforge.com/thread-5107.html</link>
			<pubDate>Thu, 30 Aug 2018 13:25:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=728">Amulet</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5107.html</guid>
			<description><![CDATA[I can't import SketchUp object into FF V4.0.3Â (Build 15) and keep getting an 'Access Violation' error (see screenshot).<br />
<br />
I fired up my old version of FrameForge V3.6 and was able to import SketchUp objects just fine, so it seems something is broken in the new V4 edition.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5254" target="_blank" title="">snip_20180830140342.png</a> (Size: 6.99 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I can't import SketchUp object into FF V4.0.3Â (Build 15) and keep getting an 'Access Violation' error (see screenshot).<br />
<br />
I fired up my old version of FrameForge V3.6 and was able to import SketchUp objects just fine, so it seems something is broken in the new V4 edition.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5254" target="_blank" title="">snip_20180830140342.png</a> (Size: 6.99 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Not Accepting Keywords]]></title>
			<link>https://forum.frameforge.com/thread-5106.html</link>
			<pubDate>Wed, 29 Aug 2018 18:21:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=728">Amulet</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5106.html</guid>
			<description><![CDATA[I tried to edit the keywords for an object in the libraryÂ but whatever I typed I got the same error, 'keywords must be at least 3 letters long'. This despite the fact that I was trying to enter keywords over three letters long.]]></description>
			<content:encoded><![CDATA[I tried to edit the keywords for an object in the libraryÂ but whatever I typed I got the same error, 'keywords must be at least 3 letters long'. This despite the fact that I was trying to enter keywords over three letters long.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SketchUp artist needed for hire]]></title>
			<link>https://forum.frameforge.com/thread-5101.html</link>
			<pubDate>Tue, 03 Jul 2018 15:09:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=2072">rareform</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5101.html</guid>
			<description><![CDATA[I am looking to hire a sketchup artist to model a small theaterÂ from photo reference and must be to scale.<br />
<br />
Here is a sample of the location without the people of course.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5252" target="_blank" title="">01.JPG</a> (Size: 266.98 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment --><br />
<br />
I'd like to have that imported into FF3D with all the working textures for us to shoot our boards on.<br />
<br />
Please email with rates and availability toÂ <br />
vw@rareformpictures.com<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[I am looking to hire a sketchup artist to model a small theaterÂ from photo reference and must be to scale.<br />
<br />
Here is a sample of the location without the people of course.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5252" target="_blank" title="">01.JPG</a> (Size: 266.98 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment --><br />
<br />
I'd like to have that imported into FF3D with all the working textures for us to shoot our boards on.<br />
<br />
Please email with rates and availability toÂ <br />
vw@rareformpictures.com<br />
<br />
Thanks!]]></content:encoded>
		</item>
	</channel>
</rss>