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		<title><![CDATA[FrameForge Storyboard Studio Forums - Troubleshooting]]></title>
		<link>https://forum.frameforge.com/</link>
		<description><![CDATA[FrameForge Storyboard Studio Forums - https://forum.frameforge.com]]></description>
		<pubDate>Mon, 02 Nov 2026 11:19:12 +0000</pubDate>
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			<title><![CDATA[SP2S煙彈長期成本怎麼算？單價、容量與使用頻率模型]]></title>
			<link>https://forum.frameforge.com/thread-413546.html</link>
			<pubDate>Mon, 02 Nov 2026 07:43:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=11524">ddopni0670</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-413546.html</guid>
			<description><![CDATA[先算「每口等效成本」與「每月實際支出」，別只看單顆售價。長期使用 <a href="https://www.szys-bz.com/" target="_blank" rel="noopener" class="mycode_url">SP2S</a> 時，煙彈單價要除以實際可用口數，再乘日均抽吸次數，最後加主機攤提與運費，才是可比較的真實成本。<br />
先別只看單顆價格：SP2S煙彈長期成本要看什麼？<br />
單顆便宜但耗得快，長期不一定划算。模型至少要有：煙彈單價、容量或預估口數、日均抽吸次數、更換頻率、<a href="https://www.szys-bz.com/" target="_blank" rel="noopener" class="mycode_url">SP2S主機</a>攤提、促銷與運費。只比單價，容易把「耗材壽命短」誤判成「省錢」。<br />
建立你的成本計算公式：3步驟紀錄表範本<br />
第一步：記錄每支煙彈的開封日與耗盡日，算出實際使用天數與日均消耗；忘記就連續記一週。然後：每口等效單價＝煙彈單價÷實際可用口數，沒有口數就用天數校正；月成本＝日均消耗×等效單價×30。最後：加主機攤提（主機購入價÷預計使用月數）與通路運費。失敗時怎麼辦？某支提前耗盡先標異常；連續2–3支都偏快，再調高更換頻率。<br />
口味、濃度與吸阻怎麼影響長期成本？用紀錄校正估算<br />
高濃度尼古丁鹽或低吸阻設定，可能讓人抽得更頻繁、耗材加快，但不是絕對。連續3天記下抽吸手感、換彈時間與<a href="https://www.szys-bz.com/" target="_blank" rel="noopener" class="mycode_url">SP2S霧化桿</a>搭配；若某支比平均早幾天耗盡，先看那幾天是否抽得較密。紀錄中斷就重啟三天，別用單日推整月。<br />
促銷與通路差價怎麼算進去？別漏了隱形成本<br />
蝦皮、momo、PChome常有組合或折扣，但要看運費與滿額門檻。用「商品實付＋運費」除以實際到手數量，算出每支到手成本；價差超過10%時，優先選合計成本最低的通路。若為湊滿額多買口味，先確認真的用得完，否則囤放浪費會把價差吃回去。<br />
官方沒公布容量或口數怎麼辦？標示估算不確定性<br />
沒有官方容量或口數時，不要自行補成精準數字。紀錄表可寫「約略容量」「約略口數」，並註明「此數據為估算」，後續用實際開封到耗盡的天數回推。若估算與實際差很多，以實際天數為主，官方標示只當輔助。<br />
適合誰？不適合誰？台灣使用者要注意什麼？<br />
適合有固定使用習慣、願意記錄抽吸頻率與換彈時間的人；不適合只想快速比價、不願記錄的人，因為單顆低價很容易被誤判成長期低成本，建議先選耗材表現穩定的搭配。台灣法規對電子煙產品有販售限制，購買前請確認通路是否合法；本文只提供成本分析方法，不構成購買建議。長期使用 <a href="https://www.szys-bz.com/" target="_blank" rel="noopener" class="mycode_url">SP2S電子煙</a> 耗材時，把「實際使用天數」當成校正核心。]]></description>
			<content:encoded><![CDATA[先算「每口等效成本」與「每月實際支出」，別只看單顆售價。長期使用 <a href="https://www.szys-bz.com/" target="_blank" rel="noopener" class="mycode_url">SP2S</a> 時，煙彈單價要除以實際可用口數，再乘日均抽吸次數，最後加主機攤提與運費，才是可比較的真實成本。<br />
先別只看單顆價格：SP2S煙彈長期成本要看什麼？<br />
單顆便宜但耗得快，長期不一定划算。模型至少要有：煙彈單價、容量或預估口數、日均抽吸次數、更換頻率、<a href="https://www.szys-bz.com/" target="_blank" rel="noopener" class="mycode_url">SP2S主機</a>攤提、促銷與運費。只比單價，容易把「耗材壽命短」誤判成「省錢」。<br />
建立你的成本計算公式：3步驟紀錄表範本<br />
第一步：記錄每支煙彈的開封日與耗盡日，算出實際使用天數與日均消耗；忘記就連續記一週。然後：每口等效單價＝煙彈單價÷實際可用口數，沒有口數就用天數校正；月成本＝日均消耗×等效單價×30。最後：加主機攤提（主機購入價÷預計使用月數）與通路運費。失敗時怎麼辦？某支提前耗盡先標異常；連續2–3支都偏快，再調高更換頻率。<br />
口味、濃度與吸阻怎麼影響長期成本？用紀錄校正估算<br />
高濃度尼古丁鹽或低吸阻設定，可能讓人抽得更頻繁、耗材加快，但不是絕對。連續3天記下抽吸手感、換彈時間與<a href="https://www.szys-bz.com/" target="_blank" rel="noopener" class="mycode_url">SP2S霧化桿</a>搭配；若某支比平均早幾天耗盡，先看那幾天是否抽得較密。紀錄中斷就重啟三天，別用單日推整月。<br />
促銷與通路差價怎麼算進去？別漏了隱形成本<br />
蝦皮、momo、PChome常有組合或折扣，但要看運費與滿額門檻。用「商品實付＋運費」除以實際到手數量，算出每支到手成本；價差超過10%時，優先選合計成本最低的通路。若為湊滿額多買口味，先確認真的用得完，否則囤放浪費會把價差吃回去。<br />
官方沒公布容量或口數怎麼辦？標示估算不確定性<br />
沒有官方容量或口數時，不要自行補成精準數字。紀錄表可寫「約略容量」「約略口數」，並註明「此數據為估算」，後續用實際開封到耗盡的天數回推。若估算與實際差很多，以實際天數為主，官方標示只當輔助。<br />
適合誰？不適合誰？台灣使用者要注意什麼？<br />
適合有固定使用習慣、願意記錄抽吸頻率與換彈時間的人；不適合只想快速比價、不願記錄的人，因為單顆低價很容易被誤判成長期低成本，建議先選耗材表現穩定的搭配。台灣法規對電子煙產品有販售限制，購買前請確認通路是否合法；本文只提供成本分析方法，不構成購買建議。長期使用 <a href="https://www.szys-bz.com/" target="_blank" rel="noopener" class="mycode_url">SP2S電子煙</a> 耗材時，把「實際使用天數」當成校正核心。]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lana煙彈氣道與進氣孔怎麼改變吸阻？]]></title>
			<link>https://forum.frameforge.com/thread-413545.html</link>
			<pubDate>Mon, 02 Nov 2026 07:40:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=11524">ddopni0670</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-413545.html</guid>
			<description><![CDATA[使用<a href="https://www.lanas-bz.com/" target="_blank" rel="noopener" class="mycode_url">Lanavape電子煙</a>時，許多使用者會關心吸阻感受的差異。其實，吸阻主要跟煙彈內部的氣道設計以及外部的進氣孔有關。本文將說明氣道與進氣孔在進氣量與吸阻上的作用，幫助你理解吸阻偏緊或偏鬆的結構原因。<br />
<span style="font-size: 1pt;" class="mycode_size">先講結論：氣道決定氣流路徑，進氣孔決定進氣量</span><br />
氣道是指煙霧從霧化芯通往吸嘴的內部通路，路徑越長、越窄或轉折越多，通常吸起來會感覺比較吃力，吸阻偏緊。進氣孔則是外部空氣通過的入口，孔數、孔徑大小或是否被遮住，都會直接影響空氣進入煙彈的量，進而影響吸阻感受。<br />
不過，這兩者必須一起考量：進氣孔再大如果氣道本身阻力高，或氣道內有水氣冷凝導致截面變窄，吸阻還是會偏緊；反過來說，氣道寬順但進氣孔過小，也會感覺吸阻明顯。使用者想調整吸阻感，需先分辨氣道與進氣孔的狀態再做判斷。<br />
<span style="font-size: 1pt;" class="mycode_size">氣道長短粗細，為什麼會讓吸阻偏緊？</span><br />
氣道設計直接決定氣流的阻力大小。如果氣道通路窄、長或有多個轉折，氣流在通過時會產生較多摩擦與阻力，用力吸時就會感覺比較吃力。<br />
相反地，氣道若較短、直且內徑較寬，氣流通過時比較順暢、阻力較小，吸起來會比較輕鬆。不過氣道過寬反而可能造成吸感太鬆，煙霧集中感改變，有時會影響口感體驗。<br />
另外，氣道內的冷凝水或微小異物也會像「縮小截面」一樣，增加阻力，讓原本正常的氣流通路變得狹窄，吸阻自然會變重。<br />
<span style="font-size: 1pt;" class="mycode_size">進氣孔數量與大小，怎麼決定進氣量？</span><br />
進氣孔是外界空氣進入煙彈的唯一通道。孔數多、孔徑大，或整體開孔面積增加，空氣就比較容易進入煙彈，帶來較充足的空氣流量，通常吸起來會感覺比較順、吸阻較輕。<br />
如果進氣孔數量少、孔徑小，或被手指、保護套等遮住，就會影響空氣流入量，導致吸阻感偏緊。此外，進氣孔的具體位置和內部導流設計也會影響實際體感，不能只看孔數大小而忽略整體結構。<br />
例如有些<a href="https://www.lanas-bz.com/" target="_blank" rel="noopener" class="mycode_url">Lanavape煙彈</a>會刻意調整進氣孔位置搭配氣道設計，以達成特定吸阻與煙量表現。<br />
<span style="font-size: 1pt;" class="mycode_size">進氣孔堵住怎麼判斷？先檢查這三處</span><br />
遇到吸阻突然變緊或吸感不順，首先可以檢查以下三個地方：<br />
觀察進氣孔是否被手指、保護殼（例如矽膠套）或置放時桌面遮住。<br />
拆開煙彈，檢查進氣孔內是否有棉絮、灰塵或冷凝水阻塞。<br />
檢查煙彈底部與主機接觸面，確認是否有煙油殘留影響空氣流通。<br />
建議只清理外側可見的髒污，不要用尖銳物戳氣道或自行擴大進氣孔，避免損壞結構或導致漏油。如果清理後吸阻仍偏緊，請依照官方說明進行處理。<br />
<span style="font-size: 1pt;" class="mycode_size">哪些人適合看這篇？哪些情況不建議自行處理？</span><br />
這篇文章適合想釐清吸阻問題原因的Lana使用者，尤其是想分辨吸阻是來自氣道設計、進氣孔問題，還是安裝不良的人。<br />
讀者族群<br />
建議做法對吸阻來源感到疑惑者<br />
參考氣道與進氣孔結構判斷及檢查是否堵塞<br />
想自行改造氣流者<br />
不建議自行擴孔或鑽孔，可能造成漏油或損壞主機<br />
吸阻偏緊懷疑故障者<br />
先確認進氣孔與氣道狀態，清潔外層並正確安裝，仍異常時依官網指示或尋求客服協助<br />
大部分<a href="https://www.lanas-bz.com/" target="_blank" rel="noopener" class="mycode_url">Lana電子菸</a>的氣道與進氣孔設計都是經過原廠調校，擅自改動結構可能破壞安全與使用品質。如清潔與重新安裝仍有問題，建議依循官方說明或交由專業單位處理，避免造成漏油或安全風險。<br />
<hr class="mycode_hr" />
吸阻的形成既跟<a href="https://www.lanas-bz.com/" target="_blank" rel="noopener" class="mycode_url">Lana煙彈</a>氣道路徑長短、粗細有關，也和進氣孔大小、孔數密切連結。理解這些結構上的關係，能幫助使用者快速判斷吸阻偏緊或偏鬆的原因，避免誤判故障或盲目改造帶來不必要的風險。若你有Lanavape電子煙的相關使用問題，也不妨先從氣道與進氣孔狀態著手檢查。]]></description>
			<content:encoded><![CDATA[使用<a href="https://www.lanas-bz.com/" target="_blank" rel="noopener" class="mycode_url">Lanavape電子煙</a>時，許多使用者會關心吸阻感受的差異。其實，吸阻主要跟煙彈內部的氣道設計以及外部的進氣孔有關。本文將說明氣道與進氣孔在進氣量與吸阻上的作用，幫助你理解吸阻偏緊或偏鬆的結構原因。<br />
<span style="font-size: 1pt;" class="mycode_size">先講結論：氣道決定氣流路徑，進氣孔決定進氣量</span><br />
氣道是指煙霧從霧化芯通往吸嘴的內部通路，路徑越長、越窄或轉折越多，通常吸起來會感覺比較吃力，吸阻偏緊。進氣孔則是外部空氣通過的入口，孔數、孔徑大小或是否被遮住，都會直接影響空氣進入煙彈的量，進而影響吸阻感受。<br />
不過，這兩者必須一起考量：進氣孔再大如果氣道本身阻力高，或氣道內有水氣冷凝導致截面變窄，吸阻還是會偏緊；反過來說，氣道寬順但進氣孔過小，也會感覺吸阻明顯。使用者想調整吸阻感，需先分辨氣道與進氣孔的狀態再做判斷。<br />
<span style="font-size: 1pt;" class="mycode_size">氣道長短粗細，為什麼會讓吸阻偏緊？</span><br />
氣道設計直接決定氣流的阻力大小。如果氣道通路窄、長或有多個轉折，氣流在通過時會產生較多摩擦與阻力，用力吸時就會感覺比較吃力。<br />
相反地，氣道若較短、直且內徑較寬，氣流通過時比較順暢、阻力較小，吸起來會比較輕鬆。不過氣道過寬反而可能造成吸感太鬆，煙霧集中感改變，有時會影響口感體驗。<br />
另外，氣道內的冷凝水或微小異物也會像「縮小截面」一樣，增加阻力，讓原本正常的氣流通路變得狹窄，吸阻自然會變重。<br />
<span style="font-size: 1pt;" class="mycode_size">進氣孔數量與大小，怎麼決定進氣量？</span><br />
進氣孔是外界空氣進入煙彈的唯一通道。孔數多、孔徑大，或整體開孔面積增加，空氣就比較容易進入煙彈，帶來較充足的空氣流量，通常吸起來會感覺比較順、吸阻較輕。<br />
如果進氣孔數量少、孔徑小，或被手指、保護套等遮住，就會影響空氣流入量，導致吸阻感偏緊。此外，進氣孔的具體位置和內部導流設計也會影響實際體感，不能只看孔數大小而忽略整體結構。<br />
例如有些<a href="https://www.lanas-bz.com/" target="_blank" rel="noopener" class="mycode_url">Lanavape煙彈</a>會刻意調整進氣孔位置搭配氣道設計，以達成特定吸阻與煙量表現。<br />
<span style="font-size: 1pt;" class="mycode_size">進氣孔堵住怎麼判斷？先檢查這三處</span><br />
遇到吸阻突然變緊或吸感不順，首先可以檢查以下三個地方：<br />
觀察進氣孔是否被手指、保護殼（例如矽膠套）或置放時桌面遮住。<br />
拆開煙彈，檢查進氣孔內是否有棉絮、灰塵或冷凝水阻塞。<br />
檢查煙彈底部與主機接觸面，確認是否有煙油殘留影響空氣流通。<br />
建議只清理外側可見的髒污，不要用尖銳物戳氣道或自行擴大進氣孔，避免損壞結構或導致漏油。如果清理後吸阻仍偏緊，請依照官方說明進行處理。<br />
<span style="font-size: 1pt;" class="mycode_size">哪些人適合看這篇？哪些情況不建議自行處理？</span><br />
這篇文章適合想釐清吸阻問題原因的Lana使用者，尤其是想分辨吸阻是來自氣道設計、進氣孔問題，還是安裝不良的人。<br />
讀者族群<br />
建議做法對吸阻來源感到疑惑者<br />
參考氣道與進氣孔結構判斷及檢查是否堵塞<br />
想自行改造氣流者<br />
不建議自行擴孔或鑽孔，可能造成漏油或損壞主機<br />
吸阻偏緊懷疑故障者<br />
先確認進氣孔與氣道狀態，清潔外層並正確安裝，仍異常時依官網指示或尋求客服協助<br />
大部分<a href="https://www.lanas-bz.com/" target="_blank" rel="noopener" class="mycode_url">Lana電子菸</a>的氣道與進氣孔設計都是經過原廠調校，擅自改動結構可能破壞安全與使用品質。如清潔與重新安裝仍有問題，建議依循官方說明或交由專業單位處理，避免造成漏油或安全風險。<br />
<hr class="mycode_hr" />
吸阻的形成既跟<a href="https://www.lanas-bz.com/" target="_blank" rel="noopener" class="mycode_url">Lana煙彈</a>氣道路徑長短、粗細有關，也和進氣孔大小、孔數密切連結。理解這些結構上的關係，能幫助使用者快速判斷吸阻偏緊或偏鬆的原因，避免誤判故障或盲目改造帶來不必要的風險。若你有Lanavape電子煙的相關使用問題，也不妨先從氣道與進氣孔狀態著手檢查。]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Object Import problems]]></title>
			<link>https://forum.frameforge.com/thread-398061.html</link>
			<pubDate>Sat, 27 Jan 2024 16:26:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=10025">poison</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-398061.html</guid>
			<description><![CDATA[Having trouble importing objects. Please help. <br />
<br />
I've successfully imported .dae files before, so that's what I'm trying to do and it's not working, though I may have forgotten some essential step. Please tell me what I'm doing wrong and/or if there's a better workflow.<br />
<br />
My specific problem today: <br />
<br />
I'm trying to import a tent for a camping scene, and found this one that's perfect, even if the file size is pretty large:  <a href="https://sketchfab.com/3d-models/tent-0eb5c9bf756a49babb604bbeaf25d824" target="_blank" rel="noopener" class="mycode_url">https://sketchfab.com/3d-models/tent-0eb...beaf25d824</a><br />
<br />
It's not available in a dae, so I downloaded the smallest version (usdz), then used convert3d.org to convert it to dae. It looked like every other object I've successfully imported, so I did objects/import3Dobject/collada, and it looked normal, gave me the option to reduce the texture resolution, which I did, and it appeared to import (got "loading textures" and "saving object" progress bars), but I don't see it in my object library, or in the corresponding support data folder. <br />
<br />
Tried it several more times, playing with the texture resolution, which appeared to be my only option I could modify, and I also tried also creating a new object category folder, which it did create, but still the same result of nothing in the folder within Frameforge or the support folder. What am I doing wrong? <br />
<br />
FWIW, I also tried importing the larger, original .fbx file; and I tried importing this super basic tent from this very forum (<a href="https://forum.frameforge.com/thread-4876.html?highlight=import+object" target="_blank" rel="noopener" class="mycode_url">https://forum.frameforge.com/thread-4876...ort+object</a>). In both cases every Frameforge file import option (object/import3dobject/collada, VRML, FBX, etc) showed the file in question grayed out and unable to import. I also couldn't get convert3d.org or any other free file format converter I could find to recognize either of those file types to make it into a dae. <br />
<br />
Got all the same results both before and after updating to the latest Frameforge version 4.2.2.4. I'm on a 2020 iMac (3.6 10-core Intel i9, AMD Radeon Pro 5500, Sonoma 14.2.1) that seems to have no problems running Frameforge otherwise. <br />
<br />
Any help you can offer is much appreciated. Thank you!]]></description>
			<content:encoded><![CDATA[Having trouble importing objects. Please help. <br />
<br />
I've successfully imported .dae files before, so that's what I'm trying to do and it's not working, though I may have forgotten some essential step. Please tell me what I'm doing wrong and/or if there's a better workflow.<br />
<br />
My specific problem today: <br />
<br />
I'm trying to import a tent for a camping scene, and found this one that's perfect, even if the file size is pretty large:  <a href="https://sketchfab.com/3d-models/tent-0eb5c9bf756a49babb604bbeaf25d824" target="_blank" rel="noopener" class="mycode_url">https://sketchfab.com/3d-models/tent-0eb...beaf25d824</a><br />
<br />
It's not available in a dae, so I downloaded the smallest version (usdz), then used convert3d.org to convert it to dae. It looked like every other object I've successfully imported, so I did objects/import3Dobject/collada, and it looked normal, gave me the option to reduce the texture resolution, which I did, and it appeared to import (got "loading textures" and "saving object" progress bars), but I don't see it in my object library, or in the corresponding support data folder. <br />
<br />
Tried it several more times, playing with the texture resolution, which appeared to be my only option I could modify, and I also tried also creating a new object category folder, which it did create, but still the same result of nothing in the folder within Frameforge or the support folder. What am I doing wrong? <br />
<br />
FWIW, I also tried importing the larger, original .fbx file; and I tried importing this super basic tent from this very forum (<a href="https://forum.frameforge.com/thread-4876.html?highlight=import+object" target="_blank" rel="noopener" class="mycode_url">https://forum.frameforge.com/thread-4876...ort+object</a>). In both cases every Frameforge file import option (object/import3dobject/collada, VRML, FBX, etc) showed the file in question grayed out and unable to import. I also couldn't get convert3d.org or any other free file format converter I could find to recognize either of those file types to make it into a dae. <br />
<br />
Got all the same results both before and after updating to the latest Frameforge version 4.2.2.4. I'm on a 2020 iMac (3.6 10-core Intel i9, AMD Radeon Pro 5500, Sonoma 14.2.1) that seems to have no problems running Frameforge otherwise. <br />
<br />
Any help you can offer is much appreciated. Thank you!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[unable to use imported FBX models]]></title>
			<link>https://forum.frameforge.com/thread-127873.html</link>
			<pubDate>Wed, 16 Aug 2023 12:26:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=10431">3Dtest</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-127873.html</guid>
			<description><![CDATA[Hello,<br />
<br />
My name is Tudor.<br />
Please have a look at my problem:<br />
When I try to import a FBX model within FrameForge, the model becomes a cube like shape that surrounds the outline of the character.<br />
Please assist. <br />
Thank you in advance.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5285" target="_blank" title="">FrameForge import test.PNG</a> (Size: 462.49 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
My name is Tudor.<br />
Please have a look at my problem:<br />
When I try to import a FBX model within FrameForge, the model becomes a cube like shape that surrounds the outline of the character.<br />
Please assist. <br />
Thank you in advance.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5285" target="_blank" title="">FrameForge import test.PNG</a> (Size: 462.49 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA["Auto adjust master dimmer" not functioning]]></title>
			<link>https://forum.frameforge.com/thread-5164.html</link>
			<pubDate>Wed, 20 Apr 2022 19:11:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=10246">odedbinnun</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5164.html</guid>
			<description><![CDATA[Hi there,<br />
I have a strange bug happening, <br />
although my "auto adjust master dimmer" is checked, it doesn't correct my exposure. And now, whenever I open a new camera it first shows a totally black screen until i change my f/stop to the widest available (1). <br />
Any thoughts on this issue would be greatly appreciated<br />
Many thanks <img src="https://forum.frameforge.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
Oded]]></description>
			<content:encoded><![CDATA[Hi there,<br />
I have a strange bug happening, <br />
although my "auto adjust master dimmer" is checked, it doesn't correct my exposure. And now, whenever I open a new camera it first shows a totally black screen until i change my f/stop to the widest available (1). <br />
Any thoughts on this issue would be greatly appreciated<br />
Many thanks <img src="https://forum.frameforge.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
Oded]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FF Mac user needed]]></title>
			<link>https://forum.frameforge.com/thread-5157.html</link>
			<pubDate>Thu, 22 Jul 2021 20:08:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=10205">coolmatt</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5157.html</guid>
			<description><![CDATA[Hi<br />
<br />
A while back, a filmmaker friend of mine worked on a script of a short movie and started the storyboard he never finished. Actually, he isn't in the business anymore and hands me both script and storyboard.<br />
The thing is, he used FF for MacOS and saved the .previz to the Mac format... I work with Windows and cannot open his project file. And, not to mention, he does not have his computer anymore to export it again !<br />
<br />
So before starting from scratch, if I could find a Mac user who would export the file to the Cross Platform format... this would be awesome !<br />
<br />
Thank you.<br />
m.]]></description>
			<content:encoded><![CDATA[Hi<br />
<br />
A while back, a filmmaker friend of mine worked on a script of a short movie and started the storyboard he never finished. Actually, he isn't in the business anymore and hands me both script and storyboard.<br />
The thing is, he used FF for MacOS and saved the .previz to the Mac format... I work with Windows and cannot open his project file. And, not to mention, he does not have his computer anymore to export it again !<br />
<br />
So before starting from scratch, if I could find a Mac user who would export the file to the Cross Platform format... this would be awesome !<br />
<br />
Thank you.<br />
m.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Floor plans]]></title>
			<link>https://forum.frameforge.com/thread-5149.html</link>
			<pubDate>Mon, 22 Mar 2021 12:52:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=7368">pablitovertov</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5149.html</guid>
			<description><![CDATA[Hi. <br />
I´m trying to use room builder from a floor plan, as in this video: <a href="https://www.youtube.com/watch?v=ArYPH8CsYT0" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=ArYPH8CsYT0</a><br />
However when I finish the scale process, nothing happens on the room builder.  Do you know what should I do?<br />
Thanks! <br />
Best regards.]]></description>
			<content:encoded><![CDATA[Hi. <br />
I´m trying to use room builder from a floor plan, as in this video: <a href="https://www.youtube.com/watch?v=ArYPH8CsYT0" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=ArYPH8CsYT0</a><br />
However when I finish the scale process, nothing happens on the room builder.  Do you know what should I do?<br />
Thanks! <br />
Best regards.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problems starting Frameforge]]></title>
			<link>https://forum.frameforge.com/thread-5143.html</link>
			<pubDate>Mon, 10 Aug 2020 17:12:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=4548">Hugo Montes</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5143.html</guid>
			<description><![CDATA[Started FF after a long term without using it, and the program doesn´t start. I runned webgrab and it updated the files, but in this file it stops JP2Kaccess.dll.<br />
I disabled my antivirus and tried againg but the result is the same<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5266" target="_blank" title="">Captura.JPG</a> (Size: 19.4 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Started FF after a long term without using it, and the program doesn´t start. I runned webgrab and it updated the files, but in this file it stops JP2Kaccess.dll.<br />
I disabled my antivirus and tried againg but the result is the same<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5266" target="_blank" title="">Captura.JPG</a> (Size: 19.4 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Strange bug with Elevate button]]></title>
			<link>https://forum.frameforge.com/thread-5129.html</link>
			<pubDate>Tue, 17 Sep 2019 19:17:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=10064">JulesB</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5129.html</guid>
			<description><![CDATA[Hi,<br />
In the Object Controls panel, theÂ ElevateÂ button doesn't work for me. I am using Frameforge Storyboard Studio Pro v4.05 on Windows 10.Â <span style="color: #111111;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">I do have a director's pad controller but this problem occurs whether it's plugged in or not.</span></span></span><br />
<br />
When I click the middle button to input an elevateÂ value, whatever the elevateÂ value (height) was before hasÂ doubled or more inÂ value; shownÂ in the input box and also the selected object in the view port jumps up to being twice as high.<br />
<br />
I've tried to overwrite the value in the input box and apply, but this causes the object to rise higher again,Â and the value I've input is ignored.<br />
<br />
<br />
Anyone experience this? How do I solve this issue.<br />
<br />
<br />
Thanks,<br />
Jules]]></description>
			<content:encoded><![CDATA[Hi,<br />
In the Object Controls panel, theÂ ElevateÂ button doesn't work for me. I am using Frameforge Storyboard Studio Pro v4.05 on Windows 10.Â <span style="color: #111111;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">I do have a director's pad controller but this problem occurs whether it's plugged in or not.</span></span></span><br />
<br />
When I click the middle button to input an elevateÂ value, whatever the elevateÂ value (height) was before hasÂ doubled or more inÂ value; shownÂ in the input box and also the selected object in the view port jumps up to being twice as high.<br />
<br />
I've tried to overwrite the value in the input box and apply, but this causes the object to rise higher again,Â and the value I've input is ignored.<br />
<br />
<br />
Anyone experience this? How do I solve this issue.<br />
<br />
<br />
Thanks,<br />
Jules]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can't render Depth of Field]]></title>
			<link>https://forum.frameforge.com/thread-5128.html</link>
			<pubDate>Wed, 04 Sep 2019 01:29:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=10060">andycbush</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5128.html</guid>
			<description><![CDATA[I'm having serious trouble rendering the DOF. I've followed the manual and a few other step by step tutorials but nothing seems to change when I click on the actors or click "render depth of field"Â <br />
<br />
I'm wondering if it has something to do with my video card? Could that be an issue?<br />
<br />
I have the latest Frameforge 4<br />
<br />
Any help would be much appreciated!<br />
<br />
Andy]]></description>
			<content:encoded><![CDATA[I'm having serious trouble rendering the DOF. I've followed the manual and a few other step by step tutorials but nothing seems to change when I click on the actors or click "render depth of field"Â <br />
<br />
I'm wondering if it has something to do with my video card? Could that be an issue?<br />
<br />
I have the latest Frameforge 4<br />
<br />
Any help would be much appreciated!<br />
<br />
Andy]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sunlight not showing up in master view]]></title>
			<link>https://forum.frameforge.com/thread-5121.html</link>
			<pubDate>Sun, 17 Feb 2019 21:05:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=9989">simon_p_m</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5121.html</guid>
			<description><![CDATA[Hi, all.<br />
<br />
I'm new to the software, so this might be an easy question. Hope so...<br />
<br />
If I set the color of the sun to be a nice sunset orange, the light out of the window of my set changes to orange in every camera view. But characters and props inside my set only get illuminated by orange light in the small camera view windows at the top of the screen (i.e. red/blue camera views). The orange light does not illuminate anything inside the set in the main camera view (the big window, in which I can manipulate characters). And if I choose "Store Shot" from one of the small preview windows (where I can see the orange sunset light working properly), it still doesn't come out in the snapped image. The light is fine outside, but not on anything inside. See the included screenshot<br />
<br />
I'm using the Core version, not Pro, if that helps.<br />
<br />
Thanks in advance!<br />
<br />
Simon.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5260" target="_blank" title="">Screenshot.png</a> (Size: 390.47 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi, all.<br />
<br />
I'm new to the software, so this might be an easy question. Hope so...<br />
<br />
If I set the color of the sun to be a nice sunset orange, the light out of the window of my set changes to orange in every camera view. But characters and props inside my set only get illuminated by orange light in the small camera view windows at the top of the screen (i.e. red/blue camera views). The orange light does not illuminate anything inside the set in the main camera view (the big window, in which I can manipulate characters). And if I choose "Store Shot" from one of the small preview windows (where I can see the orange sunset light working properly), it still doesn't come out in the snapped image. The light is fine outside, but not on anything inside. See the included screenshot<br />
<br />
I'm using the Core version, not Pro, if that helps.<br />
<br />
Thanks in advance!<br />
<br />
Simon.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5260" target="_blank" title="">Screenshot.png</a> (Size: 390.47 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom poses and moviments, begginer]]></title>
			<link>https://forum.frameforge.com/thread-5118.html</link>
			<pubDate>Thu, 10 Jan 2019 18:15:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=9971">edtigo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5118.html</guid>
			<description><![CDATA[Hi, i want make custom movements, i am a beginer, and not found tutorials with this content<br />
can someone help me?<br />
any tutorial online to explain how to make custom movements and save it?<br />
Like this animated gif<br />
<br />
<img src="https://j.gifs.com/gL1kDk.gif" loading="lazy"  alt="[Image: gL1kDk.gif]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hi, i want make custom movements, i am a beginer, and not found tutorials with this content<br />
can someone help me?<br />
any tutorial online to explain how to make custom movements and save it?<br />
Like this animated gif<br />
<br />
<img src="https://j.gifs.com/gL1kDk.gif" loading="lazy"  alt="[Image: gL1kDk.gif]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[serial number]]></title>
			<link>https://forum.frameforge.com/thread-5111.html</link>
			<pubDate>Sun, 28 Oct 2018 20:48:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=9932">KingXerxes</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5111.html</guid>
			<description><![CDATA[how does one get the serial number?]]></description>
			<content:encoded><![CDATA[how does one get the serial number?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to import UZP files?]]></title>
			<link>https://forum.frameforge.com/thread-5110.html</link>
			<pubDate>Tue, 23 Oct 2018 00:38:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=3134">samuelosmith</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5110.html</guid>
			<description><![CDATA[I see a lot of user-created objects in UZP format. I'm having a heck of a time figuring how to get these into FF? I'm sure I'm missing some obvious thing.Â <br />
<br />
Can anyone shed some light on this, please?]]></description>
			<content:encoded><![CDATA[I see a lot of user-created objects in UZP format. I'm having a heck of a time figuring how to get these into FF? I'm sure I'm missing some obvious thing.Â <br />
<br />
Can anyone shed some light on this, please?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SketchUp Import Crash (FFv4)]]></title>
			<link>https://forum.frameforge.com/thread-5107.html</link>
			<pubDate>Thu, 30 Aug 2018 13:25:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=728">Amulet</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5107.html</guid>
			<description><![CDATA[I can't import SketchUp object into FF V4.0.3Â (Build 15) and keep getting an 'Access Violation' error (see screenshot).<br />
<br />
I fired up my old version of FrameForge V3.6 and was able to import SketchUp objects just fine, so it seems something is broken in the new V4 edition.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5254" target="_blank" title="">snip_20180830140342.png</a> (Size: 6.99 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I can't import SketchUp object into FF V4.0.3Â (Build 15) and keep getting an 'Access Violation' error (see screenshot).<br />
<br />
I fired up my old version of FrameForge V3.6 and was able to import SketchUp objects just fine, so it seems something is broken in the new V4 edition.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5254" target="_blank" title="">snip_20180830140342.png</a> (Size: 6.99 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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