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		<title><![CDATA[FrameForge Storyboard Studio Forums - General Program Questions]]></title>
		<link>https://forum.frameforge.com/</link>
		<description><![CDATA[FrameForge Storyboard Studio Forums - https://forum.frameforge.com]]></description>
		<pubDate>Mon, 08 Jun 2026 19:20:18 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Clothing assignment oddity]]></title>
			<link>https://forum.frameforge.com/thread-5156.html</link>
			<pubDate>Tue, 25 May 2021 15:07:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=335">Harborth</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5156.html</guid>
			<description><![CDATA[I was using the first Caucasian actor under Medical, Women/Surgeons, and in the Green Room under the colors/textures/state tab the option for Shoes changes both the shoes and the gown. And the option for Gown actually changes the pants.<br />
<br />
Also, am I correct that there is no option with this actor to remove the booties? That would make sense since they are a surgeon, but I wanted to check.]]></description>
			<content:encoded><![CDATA[I was using the first Caucasian actor under Medical, Women/Surgeons, and in the Green Room under the colors/textures/state tab the option for Shoes changes both the shoes and the gown. And the option for Gown actually changes the pants.<br />
<br />
Also, am I correct that there is no option with this actor to remove the booties? That would make sense since they are a surgeon, but I wanted to check.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Decal error message]]></title>
			<link>https://forum.frameforge.com/thread-5155.html</link>
			<pubDate>Mon, 24 May 2021 05:35:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=335">Harborth</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5155.html</guid>
			<description><![CDATA[I am using FF 4.0.12.22, and when trying to apply a lip decal to the Caucasian female actor, I was unsuccessful, and received the attached error message:<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5273" target="_blank" title="">Screen Shot 2021-05-24 at 1.28.29 AM.jpg</a> (Size: 46.49 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I am using FF 4.0.12.22, and when trying to apply a lip decal to the Caucasian female actor, I was unsuccessful, and received the attached error message:<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5273" target="_blank" title="">Screen Shot 2021-05-24 at 1.28.29 AM.jpg</a> (Size: 46.49 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sketchup Compatibility]]></title>
			<link>https://forum.frameforge.com/thread-5122.html</link>
			<pubDate>Tue, 26 Mar 2019 15:32:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=4548">Hugo Montes</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5122.html</guid>
			<description><![CDATA[Will someday be supported any newer version than Sketchup 6?<br />
Now that Sketch up is an online APP, there is no chance to incorporate SKP files from their 3d warehouse. Or there is a way i havenÂ´t discovered?<br />
Regards<br />
H]]></description>
			<content:encoded><![CDATA[Will someday be supported any newer version than Sketchup 6?<br />
Now that Sketch up is an online APP, there is no chance to incorporate SKP files from their 3d warehouse. Or there is a way i havenÂ´t discovered?<br />
Regards<br />
H]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Importing DAZ Studio poses?]]></title>
			<link>https://forum.frameforge.com/thread-5120.html</link>
			<pubDate>Sun, 03 Feb 2019 17:59:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=9982">drgonzo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5120.html</guid>
			<description><![CDATA[Hi,<br />
Is it possible to import poses from DAZ Studio into FF?<br />
Or even a DAZ Genesis 3 model with skeleton intact?<br />
<br />
So far, theÂ fbx to frameforge converter only allows me to import simple FBX geometry, like a cube.<br />
But it crashes on a G3 character, even with the modelÂ set to base resolution to keep the poly count low.<br />
<br />
I am using FBX 2014 Binary format to export btw. This works for a cube, so it seems a good choice.<br />
<br />
Anyone here has tried this before?<br />
I had searched the forum, but didn't find anything relevant to this.<br />
Any other format that allows importing a 3D character with bonesÂ maybe?<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Hi,<br />
Is it possible to import poses from DAZ Studio into FF?<br />
Or even a DAZ Genesis 3 model with skeleton intact?<br />
<br />
So far, theÂ fbx to frameforge converter only allows me to import simple FBX geometry, like a cube.<br />
But it crashes on a G3 character, even with the modelÂ set to base resolution to keep the poly count low.<br />
<br />
I am using FBX 2014 Binary format to export btw. This works for a cube, so it seems a good choice.<br />
<br />
Anyone here has tried this before?<br />
I had searched the forum, but didn't find anything relevant to this.<br />
Any other format that allows importing a 3D character with bonesÂ maybe?<br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2 synchronized Macs]]></title>
			<link>https://forum.frameforge.com/thread-5112.html</link>
			<pubDate>Thu, 22 Nov 2018 16:24:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=9941">carlosnino</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5112.html</guid>
			<description><![CDATA[I have FrameForge 4 installed in my iMac and in my Macbook. I need them to be 100% synchronized (documents, files, scripts, everything) so I can leave home and continue to work with my laptop at the hotel at the point I left it in me home iMac. How can I do that?<br />
<br />
Thanks in advance,<br />
<br />
Carlos]]></description>
			<content:encoded><![CDATA[I have FrameForge 4 installed in my iMac and in my Macbook. I need them to be 100% synchronized (documents, files, scripts, everything) so I can leave home and continue to work with my laptop at the hotel at the point I left it in me home iMac. How can I do that?<br />
<br />
Thanks in advance,<br />
<br />
Carlos]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How do you get rid of "click to move" state?]]></title>
			<link>https://forum.frameforge.com/thread-5109.html</link>
			<pubDate>Thu, 20 Sep 2018 17:46:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=945">Jessariah</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5109.html</guid>
			<description><![CDATA[Hey all,<br />
<br />
I'm in 3.5<br />
<br />
SHIFT+Mouse Wheel scrolls through the different camera controls, and if I click the wheel button, it gives me a "click to move" icon. The only way to get back to the default mouse status is to click outside of the program window and then click back. Is there a way to reset within the program itself? I've tried hitting ESC and other CTRL, ALT, SHIFT clicks, but nothing resets it it.]]></description>
			<content:encoded><![CDATA[Hey all,<br />
<br />
I'm in 3.5<br />
<br />
SHIFT+Mouse Wheel scrolls through the different camera controls, and if I click the wheel button, it gives me a "click to move" icon. The only way to get back to the default mouse status is to click outside of the program window and then click back. Is there a way to reset within the program itself? I've tried hitting ESC and other CTRL, ALT, SHIFT clicks, but nothing resets it it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Update History]]></title>
			<link>https://forum.frameforge.com/thread-5069.html</link>
			<pubDate>Mon, 19 Mar 2018 16:53:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=728">Amulet</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5069.html</guid>
			<description><![CDATA[You used to include a very handy 'Update History' fileÂ whenever you updated the software, accessible via 'Update History' in the Help menu - very useful to keep tabs on any improvements/enhancements/new features and also bug squishes.<br />
<br />
The option to view this file was removed from the 'Help' menu inÂ V4Â and the old 'Update History' file hasn't been updated since V4.0.1 in June last year. Will there now be some other place to read these update notes such as on the Forum?<br />
<br />
Also, regarding the Forum, since the new oneÂ went live following the release of FF V4 there still seems to be much content missing. One of the great strengths of the software I found was this community and especially the tips/tricks and user advice,Â 'General Storyboarding Techniques', 'General Program Questions', 'Free Objects from Innoventive',Â 'FAQ's',Â etc... Over the years a great wealth of information has developed and which helped give me confidence that any issues I had were already dealt with in the Forum orÂ would be answered quicklyÂ by Innoventive or by other users.<br />
<br />
Would be such a shame to lose all this, manyÂ of the topics are nowÂ so underpopulated with content it undervalues the software I thinkÂ  <img src="https://forum.frameforge.com/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" />Â <br />
<br />
Any plans to fully migrate the old Forum into the new one?]]></description>
			<content:encoded><![CDATA[You used to include a very handy 'Update History' fileÂ whenever you updated the software, accessible via 'Update History' in the Help menu - very useful to keep tabs on any improvements/enhancements/new features and also bug squishes.<br />
<br />
The option to view this file was removed from the 'Help' menu inÂ V4Â and the old 'Update History' file hasn't been updated since V4.0.1 in June last year. Will there now be some other place to read these update notes such as on the Forum?<br />
<br />
Also, regarding the Forum, since the new oneÂ went live following the release of FF V4 there still seems to be much content missing. One of the great strengths of the software I found was this community and especially the tips/tricks and user advice,Â 'General Storyboarding Techniques', 'General Program Questions', 'Free Objects from Innoventive',Â 'FAQ's',Â etc... Over the years a great wealth of information has developed and which helped give me confidence that any issues I had were already dealt with in the Forum orÂ would be answered quicklyÂ by Innoventive or by other users.<br />
<br />
Would be such a shame to lose all this, manyÂ of the topics are nowÂ so underpopulated with content it undervalues the software I thinkÂ  <img src="https://forum.frameforge.com/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" />Â <br />
<br />
Any plans to fully migrate the old Forum into the new one?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shot Type]]></title>
			<link>https://forum.frameforge.com/thread-4327.html</link>
			<pubDate>Tue, 09 Jan 2018 11:46:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=8616">werter24</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-4327.html</guid>
			<description><![CDATA[<br />
<ol type="1" class="mycode_list"><li>I would like to add new Shot Types to the general FF list inside the Shot Data dialoge. How can I do that? (It is possible to add new types but they areÂ  stored only in the current Previz file.)<br />
</li>
<li>I can't delete an added Shot Type name via "right click - remove from list"Â  -&gt;<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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<!-- end: postbit_attachments_attachment --><br />
</li>
</ol>
]]></description>
			<content:encoded><![CDATA[<br />
<ol type="1" class="mycode_list"><li>I would like to add new Shot Types to the general FF list inside the Shot Data dialoge. How can I do that? (It is possible to add new types but they areÂ  stored only in the current Previz file.)<br />
</li>
<li>I can't delete an added Shot Type name via "right click - remove from list"Â  -&gt;<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3278" target="_blank" title="">1.PNG</a> (Size: 207.32 KB / Downloads: 10)
<!-- end: postbit_attachments_attachment --><br />
</li>
</ol>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Background drops going out of focus]]></title>
			<link>https://forum.frameforge.com/thread-4322.html</link>
			<pubDate>Sat, 23 Dec 2017 20:13:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=2468">piotrkukla</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-4322.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
I've been hitting several challenges, one of them is the following:<br />
Whenever I add a background drop (Cameras &gt; Background Image Plate &gt; Add Background Image), no matter what I do in calibration, it will go out of focus once it's in frame. It seems like the application takes the picture our of focus, or lowers the quality of the image.<br />
<br />
Is there a way to avoid this and keep a high-res and sharp image as background?<br />
<br />
Best regards,<br />
Piotr]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
I've been hitting several challenges, one of them is the following:<br />
Whenever I add a background drop (Cameras &gt; Background Image Plate &gt; Add Background Image), no matter what I do in calibration, it will go out of focus once it's in frame. It seems like the application takes the picture our of focus, or lowers the quality of the image.<br />
<br />
Is there a way to avoid this and keep a high-res and sharp image as background?<br />
<br />
Best regards,<br />
Piotr]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Scenes inside bus filled with people]]></title>
			<link>https://forum.frameforge.com/thread-4281.html</link>
			<pubDate>Tue, 31 Oct 2017 09:39:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=9796">23VDV23</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-4281.html</guid>
			<description><![CDATA[Hi,<br />
<br />
I'm doing a short film that mostly takes place in a bus filled with people that have been celebrating the Dutch carnaval (Mardi Gras...sort of). So film consists mostly of dialogue betweenÂ people standing and sitting in the bus and in some occassions people getting in or out of the bus. We're using HD-projection screens in some cases to shoot it, so storyboarding it as precisely as we can seems like a wise thing to do. Any tips on how to do this in the best way with frameforge?]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I'm doing a short film that mostly takes place in a bus filled with people that have been celebrating the Dutch carnaval (Mardi Gras...sort of). So film consists mostly of dialogue betweenÂ people standing and sitting in the bus and in some occassions people getting in or out of the bus. We're using HD-projection screens in some cases to shoot it, so storyboarding it as precisely as we can seems like a wise thing to do. Any tips on how to do this in the best way with frameforge?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[need to re download my packs]]></title>
			<link>https://forum.frameforge.com/thread-4243.html</link>
			<pubDate>Wed, 03 May 2017 20:11:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=2877">Melius</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-4243.html</guid>
			<description><![CDATA[how can I please re download my packs?]]></description>
			<content:encoded><![CDATA[how can I please re download my packs?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Percolate camera position]]></title>
			<link>https://forum.frameforge.com/thread-4175.html</link>
			<pubDate>Thu, 16 Mar 2017 11:50:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=8913">bwelsh1981</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-4175.html</guid>
			<description><![CDATA[Hi,<br />
<br />
I've completed a storyboard using the core version and now I am wondering if there is a way to "percolate" camera positions and angles across shots. If this is something available in the pro version then I would consider upgrading as long as it is simple to achieve what I'm after. I don't want to have to remake all the shots and poses, I just want to simply add a physical camera into a scene on a track or stand and then have that update the shots that already exist.<br />
<br />
Thanks in advance for any advice.]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I've completed a storyboard using the core version and now I am wondering if there is a way to "percolate" camera positions and angles across shots. If this is something available in the pro version then I would consider upgrading as long as it is simple to achieve what I'm after. I don't want to have to remake all the shots and poses, I just want to simply add a physical camera into a scene on a track or stand and then have that update the shots that already exist.<br />
<br />
Thanks in advance for any advice.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FrameForge Previz 4]]></title>
			<link>https://forum.frameforge.com/thread-4136.html</link>
			<pubDate>Sat, 21 Jan 2017 16:37:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=8616">werter24</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-4136.html</guid>
			<description><![CDATA[A few weeks ago a new FrameForge 4 version was mentioned in an Innoventive Software Email. Does anyone have news about the version 4?]]></description>
			<content:encoded><![CDATA[A few weeks ago a new FrameForge 4 version was mentioned in an Innoventive Software Email. Does anyone have news about the version 4?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[snap together, curvable roads]]></title>
			<link>https://forum.frameforge.com/thread-4125.html</link>
			<pubDate>Tue, 01 Nov 2016 19:55:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=1180">vanilla</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-4125.html</guid>
			<description><![CDATA[Hiya - where can i find instructions about snapping road sections together and the new "curvable"  roads in 3.6? <br />
<br />
I can get two bits of road to snap together but I don't seem to get the option to extend the road by snapping in place new sections. And once i have a straight road I believe there is now a  facility to curve it but don't know how to do that.<br />
<br />
Thanks!<br />
<br />
Bx]]></description>
			<content:encoded><![CDATA[Hiya - where can i find instructions about snapping road sections together and the new "curvable"  roads in 3.6? <br />
<br />
I can get two bits of road to snap together but I don't seem to get the option to extend the road by snapping in place new sections. And once i have a straight road I believe there is now a  facility to curve it but don't know how to do that.<br />
<br />
Thanks!<br />
<br />
Bx]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Premium edition packs]]></title>
			<link>https://forum.frameforge.com/thread-4124.html</link>
			<pubDate>Sun, 30 Oct 2016 17:55:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=8594">stevefal</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-4124.html</guid>
			<description><![CDATA[Over <a href="https://www.frameforge3d.com/cart/purchase_exp_packs.php" target="_blank" rel="noopener" class="mycode_url">here</a> it says that "...if you choose the Premium Option when you purchase any FrameForge Edition, you will receive all of the seven expansion packs listed below."<br />
<br />
Do previous buyers of a Premium edition receive newly released expansion packs as part of their original purchase?<br />
<br />
Btw, that page says 'all of the seven below', but there are eight shown on the page.]]></description>
			<content:encoded><![CDATA[Over <a href="https://www.frameforge3d.com/cart/purchase_exp_packs.php" target="_blank" rel="noopener" class="mycode_url">here</a> it says that "...if you choose the Premium Option when you purchase any FrameForge Edition, you will receive all of the seven expansion packs listed below."<br />
<br />
Do previous buyers of a Premium edition receive newly released expansion packs as part of their original purchase?<br />
<br />
Btw, that page says 'all of the seven below', but there are eight shown on the page.]]></content:encoded>
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