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		<title><![CDATA[FrameForge Storyboard Studio Forums - Suggestions & Wish List]]></title>
		<link>https://forum.frameforge.com/</link>
		<description><![CDATA[FrameForge Storyboard Studio Forums - https://forum.frameforge.com]]></description>
		<pubDate>Sat, 11 Apr 2026 08:41:06 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Space Suits and Spacecraft Interiors]]></title>
			<link>https://forum.frameforge.com/thread-5200.html</link>
			<pubDate>Wed, 28 Dec 2022 18:35:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=10279">jr@dreamshotfilms.com</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5200.html</guid>
			<description><![CDATA[Hi All,<br />
<br />
I'm preparing to shoot a film containing scenes inside a spacecraft. I need pre-visualization for astronauts in space suits and spacecraft interiors.<br />
<br />
Any help, much appreciated.]]></description>
			<content:encoded><![CDATA[Hi All,<br />
<br />
I'm preparing to shoot a film containing scenes inside a spacecraft. I need pre-visualization for astronauts in space suits and spacecraft interiors.<br />
<br />
Any help, much appreciated.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pose Capture/Import]]></title>
			<link>https://forum.frameforge.com/thread-5150.html</link>
			<pubDate>Sun, 28 Mar 2021 14:54:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=8255">huangjinyoujiao</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5150.html</guid>
			<description><![CDATA[Is there any way to create a feature where you import a photograph of an person and impose the pose of the person in the photograph onto a FrameForge 3D actor?<br />
<br />
That would greatly speed up the storyboarding process as I find actor posing to be the slowest part of the process.]]></description>
			<content:encoded><![CDATA[Is there any way to create a feature where you import a photograph of an person and impose the pose of the person in the photograph onto a FrameForge 3D actor?<br />
<br />
That would greatly speed up the storyboarding process as I find actor posing to be the slowest part of the process.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Set percolation]]></title>
			<link>https://forum.frameforge.com/thread-5144.html</link>
			<pubDate>Wed, 12 Aug 2020 17:27:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=335">Harborth</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5144.html</guid>
			<description><![CDATA[The set percolation feature is great, but could ceilings and ceiling textures be added to that menu?]]></description>
			<content:encoded><![CDATA[The set percolation feature is great, but could ceilings and ceiling textures be added to that menu?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Saving Objects warning]]></title>
			<link>https://forum.frameforge.com/thread-5142.html</link>
			<pubDate>Sun, 12 Jul 2020 07:50:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=335">Harborth</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5142.html</guid>
			<description><![CDATA[It would be a benefit to have a warning pop up should you try and save an object with a name already taken. Currently, it is easy to overwrite a file if you happen to give it a name already being used.]]></description>
			<content:encoded><![CDATA[It would be a benefit to have a warning pop up should you try and save an object with a name already taken. Currently, it is easy to overwrite a file if you happen to give it a name already being used.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Additional Actors]]></title>
			<link>https://forum.frameforge.com/thread-5137.html</link>
			<pubDate>Sun, 08 Mar 2020 20:51:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=335">Harborth</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5137.html</guid>
			<description><![CDATA[When possible, it would be helpful to have some toddler actors. Currently, there are just the newborn babies, then it jumps to teens.]]></description>
			<content:encoded><![CDATA[When possible, it would be helpful to have some toddler actors. Currently, there are just the newborn babies, then it jumps to teens.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[bad hairstyles in 4]]></title>
			<link>https://forum.frameforge.com/thread-5136.html</link>
			<pubDate>Thu, 16 Jan 2020 20:58:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=4862">mamuwangu1</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5136.html</guid>
			<description><![CDATA[I made a goof.Â  During the transition from 3.6 - 4, I was missing hairstyles from Reel Faces actors, not the regular ones.Â  I found what I needed, but there were some missing anyway.Â  But, it would be nice to get a few more hairstyles and maybe make the women look a little more like women and not guys in drag.Â  Just sayin'.]]></description>
			<content:encoded><![CDATA[I made a goof.Â  During the transition from 3.6 - 4, I was missing hairstyles from Reel Faces actors, not the regular ones.Â  I found what I needed, but there were some missing anyway.Â  But, it would be nice to get a few more hairstyles and maybe make the women look a little more like women and not guys in drag.Â  Just sayin'.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Naming light sources]]></title>
			<link>https://forum.frameforge.com/thread-5130.html</link>
			<pubDate>Sat, 28 Sep 2019 10:01:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=335">Harborth</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5130.html</guid>
			<description><![CDATA[Currently, when creating a practical light source such as a lamp or ceiling fixture using the omnidirectional light or standard bulbÂ for example, the fixture is labeled with the name of the source in the Light tab. It would be helpful if those had the capability of being relabeled "table lamp" or "sconce" or whatever meaningful name for easier identification.]]></description>
			<content:encoded><![CDATA[Currently, when creating a practical light source such as a lamp or ceiling fixture using the omnidirectional light or standard bulbÂ for example, the fixture is labeled with the name of the source in the Light tab. It would be helpful if those had the capability of being relabeled "table lamp" or "sconce" or whatever meaningful name for easier identification.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Surface of water]]></title>
			<link>https://forum.frameforge.com/thread-5126.html</link>
			<pubDate>Thu, 15 Aug 2019 18:27:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=2072">rareform</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5126.html</guid>
			<description><![CDATA[I was looking into a way to make the surface of a pool.<br />
Are you able to make a transparent texture in FF?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5261" target="_blank" title="">Capture.JPG</a> (Size: 209.41 KB / Downloads: 12)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I was looking into a way to make the surface of a pool.<br />
Are you able to make a transparent texture in FF?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.frameforge.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5261" target="_blank" title="">Capture.JPG</a> (Size: 209.41 KB / Downloads: 12)
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		<item>
			<title><![CDATA[Key frame designation]]></title>
			<link>https://forum.frameforge.com/thread-5125.html</link>
			<pubDate>Fri, 12 Jul 2019 00:10:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=335">Harborth</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5125.html</guid>
			<description><![CDATA[It would be helpful if key frames in the shot manager could be denoted by a different color, for example, to make them easier to locate when scrolling through amid the tweens.]]></description>
			<content:encoded><![CDATA[It would be helpful if key frames in the shot manager could be denoted by a different color, for example, to make them easier to locate when scrolling through amid the tweens.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[High Poly Warning]]></title>
			<link>https://forum.frameforge.com/thread-5119.html</link>
			<pubDate>Wed, 16 Jan 2019 19:06:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=2992">Banksyde</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5119.html</guid>
			<description><![CDATA[In one of the latest updates, FF will flash a warning, as you open a file, stating you have one or moreÂ items with too many polygons. Its a nice feature, but when it repeats every time you open a file, its starts to get a littleÂ annoying. Is there any way to turn it off?]]></description>
			<content:encoded><![CDATA[In one of the latest updates, FF will flash a warning, as you open a file, stating you have one or moreÂ items with too many polygons. Its a nice feature, but when it repeats every time you open a file, its starts to get a littleÂ annoying. Is there any way to turn it off?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[layout Suggestions]]></title>
			<link>https://forum.frameforge.com/thread-5114.html</link>
			<pubDate>Mon, 24 Dec 2018 07:41:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=4301">twin9000</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5114.html</guid>
			<description><![CDATA[I currently own V3.5 and was looking over V4.Â  I'm disappointed that at first glance it's the same except for no coloring and boxes.Â  I'd like to make some suggestions that would make the program a lot easier to use.<br />
<br />
1. Why is the overhead view of the set a square?Â  Â  We have all this wasted space that could be used to help navigate.Â  Personally I stay in the overhead mode most often.Â  I'm constantly clicking on magnify, mousing to magnify, then back.Â  At least some shortcut keys for magnify, like photoshop?<br />
<br />
2. Again like photoshop, why can't we have multiple windows.Â  I'd love to be able to drag the props menu over to my second monitor so I can browse more easily instead in the twoÂ TINY windows.Â  I'd love to have my floating camera windows in another box too, so I can see on a big screen what my cameras are seeing AND what my overhead is simultaneously.Â  What's great about this program is the amount of detail we can preplan for filming, however I feel like I'm going to go blind because I have lean over and squint to see all that detail on my screen.<br />
<br />
3. I'd love to be able to add photos of the faces of actors I actually plan to use on the models.<br />
<br />
Â  I would definitely pay for an upgrade with these updates.Â Â Thank you.]]></description>
			<content:encoded><![CDATA[I currently own V3.5 and was looking over V4.Â  I'm disappointed that at first glance it's the same except for no coloring and boxes.Â  I'd like to make some suggestions that would make the program a lot easier to use.<br />
<br />
1. Why is the overhead view of the set a square?Â  Â  We have all this wasted space that could be used to help navigate.Â  Personally I stay in the overhead mode most often.Â  I'm constantly clicking on magnify, mousing to magnify, then back.Â  At least some shortcut keys for magnify, like photoshop?<br />
<br />
2. Again like photoshop, why can't we have multiple windows.Â  I'd love to be able to drag the props menu over to my second monitor so I can browse more easily instead in the twoÂ TINY windows.Â  I'd love to have my floating camera windows in another box too, so I can see on a big screen what my cameras are seeing AND what my overhead is simultaneously.Â  What's great about this program is the amount of detail we can preplan for filming, however I feel like I'm going to go blind because I have lean over and squint to see all that detail on my screen.<br />
<br />
3. I'd love to be able to add photos of the faces of actors I actually plan to use on the models.<br />
<br />
Â  I would definitely pay for an upgrade with these updates.Â Â Thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Last slide in Shot Manager]]></title>
			<link>https://forum.frameforge.com/thread-5088.html</link>
			<pubDate>Fri, 18 May 2018 07:30:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=8572">langmead</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5088.html</guid>
			<description><![CDATA[How can I go by key stroke, like END is usual,Â to the last frame in the shot manager, because every time I enter a new frame the shot manager reverts to the beginning and it takesÂ time to scroll forward each time in the sequence list, and longer still in the shot manager?Â Thanks, hopefully...]]></description>
			<content:encoded><![CDATA[How can I go by key stroke, like END is usual,Â to the last frame in the shot manager, because every time I enter a new frame the shot manager reverts to the beginning and it takesÂ time to scroll forward each time in the sequence list, and longer still in the shot manager?Â Thanks, hopefully...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Render Queue]]></title>
			<link>https://forum.frameforge.com/thread-5082.html</link>
			<pubDate>Thu, 03 May 2018 22:10:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=9845">choco</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5082.html</guid>
			<description><![CDATA[It would be helpful to be able to build/save render queue(s).Â  That way at the end of each workday, one could press "start" on a series of exports to render and they would all be handled while the user was away.]]></description>
			<content:encoded><![CDATA[It would be helpful to be able to build/save render queue(s).Â  That way at the end of each workday, one could press "start" on a series of exports to render and they would all be handled while the user was away.]]></content:encoded>
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		<item>
			<title><![CDATA[Camera & Actor marks]]></title>
			<link>https://forum.frameforge.com/thread-5081.html</link>
			<pubDate>Thu, 03 May 2018 22:08:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=9845">choco</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5081.html</guid>
			<description><![CDATA[It would be nice if you could "mark" camera and actor positions, to have a way of doing incremental rehearsals of beginning/ending positions and make fine-tuned adjustments therein, and with the click of a button/selection of a marker, you could "Go To..." that exact position.Â  Storing Shots doesn't quite work in the same way and is a less fluid approach to this process.]]></description>
			<content:encoded><![CDATA[It would be nice if you could "mark" camera and actor positions, to have a way of doing incremental rehearsals of beginning/ending positions and make fine-tuned adjustments therein, and with the click of a button/selection of a marker, you could "Go To..." that exact position.Â  Storing Shots doesn't quite work in the same way and is a less fluid approach to this process.]]></content:encoded>
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		<item>
			<title><![CDATA[Button for preventing an actor jumping up and down.]]></title>
			<link>https://forum.frameforge.com/thread-5078.html</link>
			<pubDate>Tue, 24 Apr 2018 17:14:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.frameforge.com/member.php?action=profile&uid=8616">werter24</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.frameforge.com/thread-5078.html</guid>
			<description><![CDATA[Mostly it is useful don't let an actor collide with a prop. But this behavior is annoying in a Tween process. Scenario: An actor passes through between two bushes. <br />
My wish: A button to deactivate the height jumping behavior.<span style="font-weight: bold;" class="mycode_b"><br />
<br />
UPDATE:<br />
</span>Workaround: <span style="font-weight: bold;" class="mycode_b">Uncheck the box "Reseat moving objects when creating tweens"</span> in the Tween dialog.<br />
(Some guys thought this box checked prevents things from jumping <img src="https://forum.frameforge.com/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> )]]></description>
			<content:encoded><![CDATA[Mostly it is useful don't let an actor collide with a prop. But this behavior is annoying in a Tween process. Scenario: An actor passes through between two bushes. <br />
My wish: A button to deactivate the height jumping behavior.<span style="font-weight: bold;" class="mycode_b"><br />
<br />
UPDATE:<br />
</span>Workaround: <span style="font-weight: bold;" class="mycode_b">Uncheck the box "Reseat moving objects when creating tweens"</span> in the Tween dialog.<br />
(Some guys thought this box checked prevents things from jumping <img src="https://forum.frameforge.com/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> )]]></content:encoded>
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