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New characters for new project
#4
Are you a Mac or Windows user?  Either way, you're kind of in a bind on that one and here is why.  Regardless the platform, an installation of FrameForge contains an object library where all of the 3D meshes are stored in sub-directories labelled for easy categorization.  One a Mac, this is located in the /FrameForge Storyboard Studio 4.0/FrameForge Support Data/Object Library" director.  On a PC, this is located here: C:\ProgramData\FrameForge Storyboard Studio\Library.  Characters are located in the directory labelled "Actors (Characters)".  I realize you already know this but its for the benefits of anyone else who reads this.  Moving on, when you create a previz file with sets and actors and props, the previz file does not contain those items, it contains a reference to that item.  It says tot he program "I need item X located in directory Y".  This works great most of the time but were you to move items out of the Actors (Characters) director, if you opened a previz file that makes a reference to an item that was in the Actors (Characters) directory, you'd see a missing object message.  So you can see if you clear out that directory, old previz files are going to give you this message every time you open one. 

There is a simple solution though: create a new directory inside your object library labelled "Actors (<insert a unique name here>)" and store the NEW characters you create here.  Whatever name you give this portion (<insert a unique name here>) will be the corresponding entry in the Actors inventory in the FrameForge UI.  If you name it "Actors(Bozos)" you will have a Bozos entry in the Actors inventory.  Make sense?
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Messages In This Thread
New characters for new project - by Jessariah - 08-07-2017, 11:58 AM
RE: New characters for new project - by ChrisB - 08-28-2017, 01:25 PM
RE: New characters for new project - by Jessariah - 08-28-2017, 06:07 PM
RE: New characters for new project - by ChrisB - 08-29-2017, 01:29 PM

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