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Numbers
#11
hermit Wrote:So, guys, any news. Looking forward to anything at this point. Creating things which need numbers and lettering, and 3D Toolkit is not importable into AOI.

Thank you.

Sorry about that; we got a bit swamped and this fell by the wayside as it is actually an ART OF ILLUSION bug, rather than a FrameForge 3D Studio bug.

Here's what I finally tracked down. The problem is that you named the mesh object in Art of Illusion as "6" and VRML object names cannot start with numbers. What should have happened in Art of Illusion is that when you tried to export it, the program should have given you a warning or automatically renamed the part to a legal VRML Name. What it did instead is write a VRML file which no program could read as it doesn't follow VRML specs.

The work-around is, of course, simply to rename the "6" object to "number 6" or anything else that doesn't start with a number prior to exporting and it works fine.

However, to make it really look good, I wanted to give the front and back sides of the 6 a crisp edge so what I did in AOI was make a duplicate of the object and delete the front and back faces in one and the edge faces in the other. This resulted it a sharp edge at the front and back faces while maintaining a smooth curve along the rounded part.

I'm attaching the modified AOI file so you can see what I mean.


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