07-23-2007, 09:56 AM
Hey, thanks for sorting out the polycount and for making some of the parts separate so they can be used properly in FrameForge.
I'm still learning about 3D, modeling and texturing and need to get my head around producing low poly models, naming separate parts with logical names so those parts can be hinged, be removable and textured/colored separately.. I'm also trying to learn texturing and maps too..
Maybe I shouldn't convert to FBX format from 3DS Max and then run it through the FBX to FrameForge Converter utility because then I'm bypassing the correct procedure of producing a low-polygoned model in the first place..
Just time is all, I intend to crack this.. I feel the more models for FrameForge the better for storyboarding..
I take your suggestions as good advice, I'll maybe purchase a good book on 3D modeling to improve what I'm doing.
But I appreciate you doing this for me..
Thanks, and for your advice too
Kevan
I'm still learning about 3D, modeling and texturing and need to get my head around producing low poly models, naming separate parts with logical names so those parts can be hinged, be removable and textured/colored separately.. I'm also trying to learn texturing and maps too..
Maybe I shouldn't convert to FBX format from 3DS Max and then run it through the FBX to FrameForge Converter utility because then I'm bypassing the correct procedure of producing a low-polygoned model in the first place..
Just time is all, I intend to crack this.. I feel the more models for FrameForge the better for storyboarding..
I take your suggestions as good advice, I'll maybe purchase a good book on 3D modeling to improve what I'm doing.
But I appreciate you doing this for me..
Thanks, and for your advice too

Kevan