Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ornate Pottery
#3
Innoventive Software, LLC Wrote:The texture got a little funky where it joined back up with itself and again, there was this mysterious 500+ polygon texturable sphere which didn't seem to do anything. I fixed both of them and have attached the modified version. Nice work!

Some users have found that importing a wrl or fbx (czp) model into FrameForge then it can only be resized and exported as a virtual object with its resized options in the reference file.

As a work-around, you can glue a texturable sphere to the imported model object, reduce it down as small as it will reduce down to and take it to the greenroom which then enables the object to be exported as a true FrameForge object so said object can be shared with other FF users..

It's a cheat, a dodge.. Naughty, but it works..

Embedding textures is a hit and miss thing with me and I was fortunate to be able attach the textures, embed them and then export the object.. A bit of head scratching involved.

I don't think I fully tested if the texture decals worked properly, I guessed.. I exported the decals from the greenroom, from the object's layers direct to Photoshop so they'd be the correct size from within FF. I just didn't check if the decals would import back into FF.. Should have done that before I uploaded..

I reckon I need to make a check list of what I need to do when producing objects and their textures.. You've given me some heads up on various stuff..

But thanks for sorting this out for me.. I appreciate it..


Kevan
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)