07-23-2007, 10:54 AM
Kevan Wrote:Some users have found that importing a wrl or fbx (czp) model into FrameForge then it can only be resized and exported as a virtual object with its resized options in the reference file.
I don't understand. In the VRML and FBX import dialogs are both settings for scale. Are you saying they don't work or is this an issue of the textures having to be applied in FF3D versus in the original object?
Kevan Wrote:As a work-around, you can glue a texturable sphere to the imported model object, reduce it down as small as it will reduce down to and take it to the greenroom which then enables the object to be exported as a true FrameForge object so said object can be shared with other FF users.
Okay, if you have to do something like this a CUBE will only be 12 polygons verus a sphere which is 500+...
Kevan Wrote:Embedding textures is a hit and miss thing with me and I was fortunate to be able attach the textures, embed them and then export the object.. A bit of head scratching involved.
Yeah, it's another one of those subtle art forms...