11-10-2007, 10:07 PM
Well, to do a ferris wheel right so the chairs rotate counter-clockwise to the wheel is really beyond the capabilities of the internal modeling, but I took it as a challenge and adapted what you did and hinged it in an external program.
One thing, you need to put this in a different subdirectory than the ferris wheel.u3d file (on the posting above) or the program won't "see" it as they have the same initial name.
One thing, you need to put this in a different subdirectory than the ferris wheel.u3d file (on the posting above) or the program won't "see" it as they have the same initial name.