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Props Props Props!!!
#2
These look fantastic.

The only few comments I'd make are that the textures are probably larger than they really need to be, especially for the club. Textures do use resources and "cost" rendering speed, and you want to keep them as small as possible, especially keeping in mind how large any given object is ever likely to be on screen.

Secondly, VRML does support embedded textures (e.g. as part of the wrl file) and you may have an option in your export (or in the program options of your modeling program) to embed them rather than have to distribute them as separate files.

Alternatively, if you actually convert them to true FrameForge 3D Studio Objects (and we'd love it if you offered them in that format on payloadz.com in addition to wrl) you also won't have to deal with any "tech support" with people wanting to know how to import them, what scaling factor to use and so on.
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