02-28-2018, 01:53 PM
Hi DavidAnthony,
Thanks for your comments. I've never heard/seen/used ShotPro until now so I can't comment on what it can or can't do. Could you elaborate some on why you think it misleading that FrameForge is only for storyboarding? That's pretty much...ya know...it's entire purpose after all. I'm not trying to be sarcastic but genuinely interested in your opinion: if it isn't storyboarding software, what is it?  Do you think it more of an animation suite? It's definitely not despite having some animation functionality. True animation software for 3D models, not 2D motion graphic software like After Effects but suites like Blender, Cinema 4D and Autodesk Maya are far, far, far more complicated to use straight out of the box. On to your questions...
Why is it so hard to make actual previz animations with this software?
I make tweened sequences all the time. It's great for quick little video snippets that demonstrate an envisioned camera or talent movement in a scene. Admittedly, it's less great for producing fully animated content.
I have made two keyframes, I have select them and selected the framerate and length, but how can I adjust the speed/length of the shot afterwards?
And how can I change movement in the shot?
By changing the position/pose/location/angle/focus/ of the actor/camera/focal length in the 2nd keyframe.
I can't find any info about animating in Frameforge .
If you Google search "FrameForge tweening" the very first url returned is to our Knowledge Base article on tweening. Â https://support.frameforge.com/category/22-tweening
Speaking of which, the knowledge base has multiple articles on tweening. Â https://support.frameforge.com/category/22-tweening
If you look in the User Manual, starting on page 122, you will find plenty of documentation on animatics.
Thanks for your comments. I've never heard/seen/used ShotPro until now so I can't comment on what it can or can't do. Could you elaborate some on why you think it misleading that FrameForge is only for storyboarding? That's pretty much...ya know...it's entire purpose after all. I'm not trying to be sarcastic but genuinely interested in your opinion: if it isn't storyboarding software, what is it?  Do you think it more of an animation suite? It's definitely not despite having some animation functionality. True animation software for 3D models, not 2D motion graphic software like After Effects but suites like Blender, Cinema 4D and Autodesk Maya are far, far, far more complicated to use straight out of the box. On to your questions...
Why is it so hard to make actual previz animations with this software?
I make tweened sequences all the time. It's great for quick little video snippets that demonstrate an envisioned camera or talent movement in a scene. Admittedly, it's less great for producing fully animated content.
I have made two keyframes, I have select them and selected the framerate and length, but how can I adjust the speed/length of the shot afterwards?
And how can I change movement in the shot?
By changing the position/pose/location/angle/focus/ of the actor/camera/focal length in the 2nd keyframe.
I can't find any info about animating in Frameforge .
If you Google search "FrameForge tweening" the very first url returned is to our Knowledge Base article on tweening. Â https://support.frameforge.com/category/22-tweening
Speaking of which, the knowledge base has multiple articles on tweening. Â https://support.frameforge.com/category/22-tweening
If you look in the User Manual, starting on page 122, you will find plenty of documentation on animatics.