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How to edit the length of tweens?
#4
I know how to make tweens, but how can I change the length/timing of the shot after I've made the tweens? Otherwise you have to start over again.
In the context of FrameForge, a shot is a static image that does not change and has no 'length'.  It's unchanging in that it is either displayed or not displayed.   A sequence of shots that are displayed sequentially, on the other hand, can be considered to have a duration depending on how many shots are displayed every second.  That said, are you asking how to change the length or duration of the tweened sequences you make?  If so, yes, you'd have to recreate the tweens but that's as simple as selecting the 2 keyframes again, clicking the Create Tweens button and inputting a new duration.  For me, that's about 5 mouse/keyboard actions:
1. launch the Shot Manager <click>
2. Select the 2 keyframes <click>
3. click the Create Tweens button <click>
4. enter new duration <click>
5. click Create Tweened Frames button <click>


After I've made the tweens, and I want to change some movement in the shot, do I just change the last frame?
Yes.  Obviously, if you want your tweened sequence to reflect the movement, you have to tell FrameForge to recreate the tweened frames it created for you earlier.

Because if I do that, the change will only apply on the last frame and not the whole movement...

Correct...only in those cases where you do not recreate the tweens. Otherwise, the changes appear throughout the entire sequence.

This software would do wonders if you simply could make easy previz videos for your film. The whole tweening thing seems very cumbersome. Don't get me wrong, the software is great, but it could be so much more.
I'm sorry you find it cumbersome.  I don't but, naturally, I've been working with it for years so I have a lot of experience.  It would be impossible (I think) to create something that every person who uses it finds it perfectly easy and intuitive to use.  Regardless, someone somewhere would find it not their particular cup of tea.

I don't want to make actual animations with this software, just previz videos for complicated movements.
I'm not trying to be sarcastic or difficult but those sound like the same thing to me.  Animation of moving objects really are a truly complicated process, even more so when the moving objects are humans.  FrameForge was designed primarily for preparing film shoots, but it turns out that some users also use it to create presentations that require showing their storyboard on-screen, actively--in other words, as a sort of animation.  We refer to the results of a tweened sequence as pesuedoanimation.   It's not true animation.

And another question: A lot of times when i want to move a character in a scene it snaps to chairs automatically. This is great ofcourse, but not if you don't want that to happen.
That would be the Relationship between the Actor Object and the Chair object automatically being applied.  If you don't like it, turn it off or adjust the sensitivity.  Look under the Tools menu for the Tweak Auto-Relationships function.
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Messages In This Thread
RE: How to edit the length of tweens? - by ChrisB - 02-28-2018, 01:53 PM
RE: How to edit the length of tweens? - by ChrisB - 03-01-2018, 12:42 PM

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