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No response from Frameforge Director's pad on Windows 10
#3
Hi again Tony,

Yesterday I managed to put together a dedicated Windows 10 computer (64 bit Professional) and I spent some time testing the Director's Pad with FrameForge version 3.6.0 build 20. Nothing I encountered in my testing was problematic. The OS loaded its own native drivers when the game pad was plugged into a USB 2.0 port as it was supposed to. I checked the game pad in the device settings panel and despite not needing it, I calibrated the game pad just to make sure that the OS was seeing all of the game pad's input (buttons, triggers, bumpers, thumb sticks and thumb pad). I launched FrameForge and the program noticed immediately that a game pad was plugged in and automatically launched the director's pad configuration menu. I used the game pad through out the day and it never had an issue.

I know this is not much help to you in your case, I just wanted to point out that it's not a case of FrameForge not working with game pads on Windows 10 machines across the board.

You mentioned that he game pad you have was fine when used in conjunction with Windows 7. Do you still have access to that Windows 7 computer? If you could verify that the game pad still works with FrameForge on that computer, it would confirm that the game pad itself isn't dead from a hardware malfunction.
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