11-11-2016, 03:05 PM
To be clear, when you say "in this version", do you mean 3.6.0.22, or 3.6 in general, or...? If you do mean 3.6.0.22 specifically, you could try rolling back to a previous version to verify that the problems go away, unless you bought FrameForge 3.6 very recently.
We know about a bug in the driver for NVIDIA GeForce GT cards that cause depth of field to crash if on-screen antialiasing was enabled. But in response to that, we made FrameForge automatically disable on-screen antialiasing on such machines. So it's surprising that there would still be a problem with depth of field.
The bit about the green-tinged shots is totally new to me. If you create a new empty previz project, drop in an actor, and snap a shot, does the shot look green?
We know about a bug in the driver for NVIDIA GeForce GT cards that cause depth of field to crash if on-screen antialiasing was enabled. But in response to that, we made FrameForge automatically disable on-screen antialiasing on such machines. So it's surprising that there would still be a problem with depth of field.
The bit about the green-tinged shots is totally new to me. If you create a new empty previz project, drop in an actor, and snap a shot, does the shot look green?