03-18-2004, 11:23 PM
Here is a golf cart (have fun coloring the parts, because the top is surfaced so you get three stripes to color, like a beach buggy) plus two poses (one for man, one for woman). The actors' "poses" are stored in "control wheel.relation" because (I guess) the steering wheel is a control wheel, and when I attached it to the golf cart the entire cart became an extension of the control wheel.
Moreover, don't worry about not having an empty back for the bags. Try this: put the cart on the set. Drag out an office trash can (about the size of a bag, yes?). Flip the can upside down. Push the can on the cart - it will jump to the roof. Go into camera view. Grap a Personal Cane, duplicate 5 times, and press the lot of them into the can (hold down the CTRL key and de-elevate them into the can through the can's bottom that is facing skyward). Now Shift-click to include the can in selected objects as well as the canes. Glue 'em together. Hold down the CTRL key and de-elevate the can full of canes. Keep holding down Ctrl and you can move the can around. Finally, CTRL-tilt to rear. Presto, you have a (rough) bag of Woods <grin>. Glue to cart. Throw an ice chest aboard (rounded building block, glue it to cart) and strew some cups around to give some veracity to the loutish driving.
Highlight the cart and contents, then tilt back. Presto, you have a cart popping a wheelie (think it's not possible? Ever try putting 4 bags and two fat guys on the rear when the greens keeper isn't looking? hehehe. Now you know why the woman is hanging on for dear life!) True to laws of physics, as you start putting cross-tilt into the action, the characters start to lose their grips on the surfaces. Actually, the centers of mass for all the objects are not the same, so anything other than a spin on the floor surface will cause the relative locations of the bodies to shift. Come on, if you flip a golf cart you don't really expect your actors to remain rigidly in the exact same position for 360degrees, do you? I'm surprised FF3D doesn't have these actors screaming and covering their eyes when we directors ask for foolish (but fiendishly clever) stunts.
Site Admin: I have posted an image generated with your golf cart and actors in relationships within it. The only trick to importing the relationships is that the attached relationship file MUST be renamed to control wheel.relation with a space instead of an underscore prior to importing.
Moreover, don't worry about not having an empty back for the bags. Try this: put the cart on the set. Drag out an office trash can (about the size of a bag, yes?). Flip the can upside down. Push the can on the cart - it will jump to the roof. Go into camera view. Grap a Personal Cane, duplicate 5 times, and press the lot of them into the can (hold down the CTRL key and de-elevate them into the can through the can's bottom that is facing skyward). Now Shift-click to include the can in selected objects as well as the canes. Glue 'em together. Hold down the CTRL key and de-elevate the can full of canes. Keep holding down Ctrl and you can move the can around. Finally, CTRL-tilt to rear. Presto, you have a (rough) bag of Woods <grin>. Glue to cart. Throw an ice chest aboard (rounded building block, glue it to cart) and strew some cups around to give some veracity to the loutish driving.
Highlight the cart and contents, then tilt back. Presto, you have a cart popping a wheelie (think it's not possible? Ever try putting 4 bags and two fat guys on the rear when the greens keeper isn't looking? hehehe. Now you know why the woman is hanging on for dear life!) True to laws of physics, as you start putting cross-tilt into the action, the characters start to lose their grips on the surfaces. Actually, the centers of mass for all the objects are not the same, so anything other than a spin on the floor surface will cause the relative locations of the bodies to shift. Come on, if you flip a golf cart you don't really expect your actors to remain rigidly in the exact same position for 360degrees, do you? I'm surprised FF3D doesn't have these actors screaming and covering their eyes when we directors ask for foolish (but fiendishly clever) stunts.
Site Admin: I have posted an image generated with your golf cart and actors in relationships within it. The only trick to importing the relationships is that the attached relationship file MUST be renamed to control wheel.relation with a space instead of an underscore prior to importing.
![[Image: golf%20cart.jpg]](http://www.frameforge3d.com/sampleframes/golf%20cart.jpg)