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Glass door
#1
I needed a glass door similar to most retail establishments. You can change the opacity levels on the glass which is the look I needed. To use it I create a wall with a sliding door and then size the wall's door to the same size as the glass door. Then use the hinge property to slide open the wall's door effectively making it disapear. Disable collision and place the glass door in the opening- PRESTO you have a glass door. Since we users cannot create hinge relations I use rotate to have the door opened if needed.

Jim Ross


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.uzp   Glass Door 1.uzp (Size: 2.34 KB / Downloads: 372)
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#2
What application do you use to unzip a .uzp file?
I am a windows user.

Thanks!
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#3
ochavo Wrote:What application do you use to unzip a .uzp file?

You don't need to unzip it. Just put it in some appropriate directory of your FrameForge object library, and FrameForge will know what to do with it.
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#4
[You don't need to unzip it. Just put it in some appropriate directory of your FrameForge object library, and FrameForge will know what to do with it.]

I have downloaded this fill into textures-doors and the file sits there unzipped. What am I doing wrong
Thankyou, David
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#5
davjel Wrote:[You don't need to unzip it. Just put it in some appropriate directory of your FrameForge object library, and FrameForge will know what to do with it.]

I have downloaded this fill into textures-doors and the file sits there unzipped. What am I doing wrong
Thankyou, David

Don't put it under TEXTURES put it under LIBRARY\USER OBJECTS or, if you're on the Macintosh, put it under FRAMEFORGE 3D STUDIO SUPPORT:OBJECT LIBRARY:USER OBJECTS.
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