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Trying to get actors to carry items
#1
I am killing myself for hours on a shot where I have two characters each carrying items.  For the life of me, I can not get the items to stick with the characters as they walk across a set.  Please if anyone has tips, I really need them.

1. Female character is holding 3 items: a small plant, large binder, and purse (she has her hands full).  I am using the <Walking Slowly> pose, and on top of that the Both Arms > Cradling Object* sub-pose.

2. I've tried EVERYTHING, most recently- Glueing the 3 objects first and then creating a relationship preset with the female character.

3. Male character is carrying one prop- a large black garbage bag.  Same pose as above: <Walking Slowly> pose, and on top of that the Both Arms > Cradling Object* sub-pose.

4. Items eventually disappear in tweens between frames, or drift slowly away.   Also, I am having serious trouble with the Relationships being selectable.  1/2 the time the menu is greyed out.

Am I approaching this all wrong?

Thanks in advance.

Huh Huh Huh Huh Huh
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#2
Hi choco,
My experience with carrying things (especially bags or props near a characters body) is similar if the movements are complex.
I think carrying more than one prop is only possible if the character doesn't move.
My workaround is to prevent the arms or head from moving. But this also works only on a basic level. If you want to combine a prop exactly during movements you have to select each Tween with a double-click and reposition the prop for each frame. Phuuu... a lot of work.

   

 
Some relationships are only a starting point. (Try to wear "thick glasses" on various characters....)
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#3
Hi Werter,

This is a wonderful tip- I wasn't aware of the pop up setting, and I didn't see it anywhere in the manual.  I will try it later and report back.  I spent so much time on this yesterday that I need to get everything else done before revisiting this difficult shot.

Thanks so much for helping out, I appreciate it.

Best,
Choco
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#4
Good to hear Smile
A more detailed information about this can be found in the "Help" menu of FrameForge4 -> "FrameForge 4 Supplement"
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#5
For anyone out there looking up this issue in the near or distant future- werter24's suggestion to my original post worked. Basically I:

1) created a Relationship between each prop and actor, while the prop was positioned in their arms which i moved into position, while already in basic <Walking slowly> pose.

2) creating above relationship automatically glued the props to the actors

3) When composing each shot, double-check or reapply relationship for each prop (sometimes the relationship would suddenly drop for no reason)

4) When you are ready to generate your tweens, click on Override Walks in the Shot Manager first. Restrict movement of the actor(s) arms while they perform the walking pose (see werter24's earlier post in this thread).

That should do it. Not perfect, but pretty good. Although I had to change the woman's props for carrying three items , to just carrying two. The 3rd item would not stick- I think because the program needs a free hand for each prop, even though in theory I should be able to glue several props together first, before creating the relationship and glueing the whole thing. But that never worked.

Choco
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#6
Hi Choco,
it is definitely worth to experiment with the "Arm Movement" settings.
Shot Manager -> Override Walks -> Arm Movement

I have created a situation with three Objects. The two wheels are glued together. My Arm Movement settings are "Tween both arms".
   
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#7
I had no idea there was a pop-up option, and I certainly didn't find any mention of it in the handbook. Soon I will give it a shot and give you my thoughts. basketball stars
 After yesterday's effort, I'd rather finish off the rest of my tasks before returning to this tricky shot.
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#8
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#9
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#11
Instead of trying to rely solely on the relationship presets or gluing the objects, consider parenting the items to the characters' hands. super bunny man
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#12
(01-27-2024, 09:26 AM)poison Wrote: Having trouble importing objects. Please help. 

I've successfully imported .dae files before, so that's what I'm trying to do and it's not working, though I may have forgotten some essential step. Please tell me what I'm doing wrong and/or if there's a better workflow.

My specific problem today: 

I'm trying to import a tent for a camping scene, and found this one that's perfect, even if the file size is pretty large:  https://sketchfab.com/3d-models/tent-0eb...beaf25d824

It's not available in a dae, so I downloaded the smallest version (usdz), then used convert3d.org to convert it to dae. It looked like every other object I've successfully imported, so I did objects/import3Dobject/collada, and it looked normal, gave me the option to reduce the texture resolution, which I did, and it appeared to import (got "loading textures" and "saving object" progress bars), but I don't see it in my object library, or in the corresponding support data folder.

Tried it several more times, playing with the texture resolution, which appeared to be my only option I could modify, and I also tried also creating a new object category folder, which it did create, but still the same result of nothing in the folder within Frameforge or the support folder. What am I doing wrong? 

FWIW, I also tried importing the larger, original .fbx file; and I tried importing this super basic tent from this very forum (https://forum.frameforge.com/thread-4876...ort+object). In both cases every Frameforge file import option (object/import3dobject/collada, VRML, FBX, etc) showed the file in question grayed out and unable to import. I also couldn't get convert3d.org or any other free file format converter I could find to recognize either of those file types to make it into a dae.

Got all the same results both before and after updating to the latest Frameforge version 4.2.2.4. I'm on a 2020 iMac (3.6 10-core Intel i9, AMD Radeon Pro 5500, Sonoma 14.2.1) that seems to have no problems running Frameforge otherwise. 

Any help you can offer is much appreciated. Thank you!
You mentioned having trouble with importing FBX files as well. Frameforge doesn't always handle FBX files well, especially when they contain complex animations or materials. So, ideally, try to avoid FBX unless it's specifically required. If you've tried importing the model a few times, there might be some residual files that are causing issues. Try clearing your object library or support folder to ensure no old versions are interfering. Correct File Location: When importing the model, be sure you're placing it in the correct support data folder and object library path. If you're using custom folders for your imported models, make sure the relative paths are correct. DAE (Collada): Since DAE is your target format, check the DAE file itself in a viewer (like Blender or SketchUp) to make sure it imports correctly. Sometimes conversion tools may leave out textures or geometry issues that aren’t apparent until you try to import into Frameforge.
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#13
(05-04-2018, 07:38 AM)lvrxnzv Wrote: Hi fellow storyboarders,
My objects keep randomly getting glued together.
For example, I place a couch and a table in a room without gluing them together. After some time when I want to move only the couch, both objects Geometry Dash move together.
When I right click I can't unglue them and even if I get the option, it does nothing. Going to objects>UNCLOCK ALL OBJECTS also does absolutely nothing. It's making me go crazy.
It is impossible to work like this and I need to finish these storyboards by tomorrow!!

Objects might have accidentally been grouped or linked together. In some storyboard software, grouping or linking objects can cause them to move as one unit.
  • Ungrouping: Try selecting the group of objects (both the couch and the table) and right-clicking to see if there's an Ungroup or Unglue option. Sometimes the context menu can show options for breaking the link between them.
  • Check Object Settings: Some programs also allow you to lock objects in place, which can cause them to stay together when you move them. Make sure neither of your objects is locked.
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