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FISH
#4
Here's a trick you might want to try.

It is easier to see how this is done when you do the following while always using the the yellow cam as the LIVE view, with the yellow cam pointing from the bottom of the blueprint into the center of the set, and Charlie is still facing camera-right. Technically it can be done from any cam, but the references of TILT and SIZE are always from the reference of the active cam, not the X-Y-Z axis of the object.

Position Charlie dead-center in the cam. Use the floor grid and crane/dolly the camera if you have to. Centering does make a difference in the final result, and work with as large a view of the object as you can.

After you alter (but don't SPIN) Charlie (and have saved a new version from within the Green Room) keep Charlie selected and place him over a *thick* cutting board, then tilt Charlie back to his final repose, and de-elevate him so he just touches the board.

Now CTRL/D and make a clone. Re-highlight the first Charlie (still on the board), and TILT his head right into the board. This should raise the tail and make the front part of Charlie disappear. Select the clone and slide it almost over the first copy, and tilt the tail right into the board.

GROUP the two Charlies and the board so they stay in relative position. Move the Fish board to where you want it on the set, bring your actor to his mark. Now you can swing the meat cleaver down into the board and you have the appearance of Charlie flying into two halves.

Draw in one of the action arrows (really big) from above and you have a great depiction of your actor wacking with a vengence on poor ol' Charlie.

Fake blood and flying fish scales I don't do. Probably Harborth can, though. He does fantastic stuff.
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