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Running 3.6. When I try to delete a floating camera, the corresponding monitor disappears, but the camera itself in the blueprint view does not. Then if I save and reopen, both camera and monitor are back. Doesn't matter whether I select in blueprint or Select tab.
This happens with any number of cameras.
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Does it matter how you do the delete (i.e., delete backward key, delete forward key, or Edit > Clear menu item)?
Is this happening in a particular project, or does it happen immediately in a newly created project?
Are you using the latest Mac version, 3.6.0.15? What OS version?
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I just updated to 3.6.0.15, and it is no longer happening. It happened with all ways of deleting, including Edit > Clear. It has happened in previous versions as well, but I was able to overcome it with persistence. I reported it this time because I could not delete them for my life.
In 3.6.0.15 I find that the first click of a floating camera selects it only briefly, and then it become unselected a second later. The second click it stays selected. This happens every time you select a different floating camera.
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I'm running 10.11.4 and I have nothing unusual running that should affect key events.
It does happen with a new project. After selecting a floating camera, the selection glow immediately disappears.
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It does not happen with a clean pref file.
I've played with various preferences but so far have not found one that triggers this issue.
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OK, that's progress. If you could send me your old preferences file (compress to a zip file, then e-mail to <!-- e --><a href="mailto:jamesw@frameforge3d.com">jamesw@frameforge3d.com</a><!-- e -->) maybe I could figure it out.
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FrameForge for Mac version 3.6.0.16, now available, fixes this bug.
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Confirmed no longer happening. Thanks!
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This is broken again in 3.6.18 - Mac.
When I delete a camera, the monitor disappears, but the camera is still in the blueprint view and Select list. I cannot delete it.
Oddly, when reloading the shot, the corrupted state persists, so I'm screwed.
Please straighten this out once and for all. This is a work stoppage issue.
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I am not able to replicate that issue in 3.6.0.18. If you create a new empty project and add a few floating cameras, are you unable to delete them?
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3.6.0.18.
This happens when loading a shot from SM. Repros with new project.
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Sorry, I'm not clear on what loading a shot has to do with deleting cameras. Please give me an explicit step by step recipe to see the problem.
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1) create a new project
2) add a second floating camera
3) store a shot
4) reload the stored shot
5) delete a floating camera, OBSERVE: monitor deleted but camera not deleted from blueprint or Select list