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Hi,Â
First of all, I think it's really misleading that this software is actually only for storyboarding.
I got excited because I saw a lot of animations that people made, but to be honest, it's a pain in the but to make!
Software like shotpro can do this in seconds  .
Why is it so hard to make actual previz animations with this software?
And now to my actual question:
I have made two keyframes, I have select them and selected the framerate and length, but how can I adjust the speed/length of the shot afterwards? And how can I change movement in the shot? I can't find any info about animating in Frameforge  .
And another question:Â A lot of times when i want to move a character in a scene it snaps to chairs automatically. This is great ofcourse, but not if you don't want that to happen.
Thanks in advance.
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Hi DavidAnthony,
Thanks for your comments. I've never heard/seen/used ShotPro until now so I can't comment on what it can or can't do. Could you elaborate some on why you think it misleading that FrameForge is only for storyboarding? That's pretty much...ya know...it's entire purpose after all. I'm not trying to be sarcastic but genuinely interested in your opinion: if it isn't storyboarding software, what is it?  Do you think it more of an animation suite? It's definitely not despite having some animation functionality. True animation software for 3D models, not 2D motion graphic software like After Effects but suites like Blender, Cinema 4D and Autodesk Maya are far, far, far more complicated to use straight out of the box. On to your questions...
Why is it so hard to make actual previz animations with this software?
I make tweened sequences all the time. It's great for quick little video snippets that demonstrate an envisioned camera or talent movement in a scene. Admittedly, it's less great for producing fully animated content.
I have made two keyframes, I have select them and selected the framerate and length, but how can I adjust the speed/length of the shot afterwards?
And how can I change movement in the shot?
By changing the position/pose/location/angle/focus/ of the actor/camera/focal length in the 2nd keyframe.
I can't find any info about animating in Frameforge .
If you Google search "FrameForge tweening" the very first url returned is to our Knowledge Base article on tweening. Â https://support.frameforge.com/category/22-tweening
Speaking of which, the knowledge base has multiple articles on tweening. Â https://support.frameforge.com/category/22-tweening
If you look in the User Manual, starting on page 122, you will find plenty of documentation on animatics.
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03-01-2018, 05:24 AM
(This post was last modified: 03-01-2018, 05:24 AM by davidanthony.)
(02-28-2018, 01:53 PM)ChrisB Wrote: Hi DavidAnthony,
Thanks for your comments. I've never heard/seen/used ShotPro until now so I can't comment on what it can or can't do. Could you elaborate some on why you think it misleading that FrameForge is only for storyboarding? That's pretty much...ya know...it's entire purpose after all. I'm not trying to be sarcastic but genuinely interested in your opinion: if it isn't storyboarding software, what is it?  Do you think it more of an animation suite? It's definitely not despite having some animation functionality. True animation software for 3D models, not 2D motion graphic software like After Effects but suites like Blender, Cinema 4D and Autodesk Maya are far, far, far more complicated to use straight out of the box. On to your questions...
Why is it so hard to make actual previz animations with this software?
I make tweened sequences all the time. It's great for quick little video snippets that demonstrate an envisioned camera or talent movement in a scene. Admittedly, it's less great for producing fully animated content.
I have made two keyframes, I have select them and selected the framerate and length, but how can I adjust the speed/length of the shot afterwards?
![[Image: DavidAnthony1.png]](https://files.frameforge.com/VGR/img/DavidAnthony1.png)
![[Image: DavidAnthony2.PNG]](https://files.frameforge.com/VGR/img/DavidAnthony2.PNG)
And how can I change movement in the shot?
By changing the position/pose/location/angle/focus/ of the actor/camera/focal length in the 2nd keyframe.
I can't find any info about animating in Frameforge .
If you Google search "FrameForge tweening" the very first url returned is to our Knowledge Base article on tweening. Â https://support.frameforge.com/category/22-tweening
Speaking of which, the knowledge base has multiple articles on tweening. Â https://support.frameforge.com/category/22-tweening
If you look in the User Manual, starting on page 122, you will find plenty of documentation on animatics.
- I know how to make tweens, but how can I change the length/timing of the shot after I've made the tweens? Otherwise you have to start over again.
- After I've made the tweens, and I want to change some movement in the shot, do I just change the last frame? Because if I do that, the change will only apply on the last frame and not the whole movement...
- I've have looked at the support, but there isn't any info about how you can change the camera movement and lenghth after you've created the software.
- This software would do wonders if you simply could make easy previz videos for your film. The whole tweening thing seems very cumbersome. Don't get me wrong, the software is great, but it could be so much more  .
I don't want to make actual animations with this software, just previz videos for complicated movements.
And another question: A lot of times when i want to move a character in a scene it snaps to chairs automatically. This is great ofcourse, but not if you don't want that to happen.
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I know how to make tweens, but how can I change the length/timing of the shot after I've made the tweens? Otherwise you have to start over again.
In the context of FrameForge, a shot is a static image that does not change and has no 'length'. It's unchanging in that it is either displayed or not displayed.  A sequence of shots that are displayed sequentially, on the other hand, can be considered to have a duration depending on how many shots are displayed every second. That said, are you asking how to change the length or duration of the tweened sequences you make? If so, yes, you'd have to recreate the tweens but that's as simple as selecting the 2 keyframes again, clicking the Create Tweens button and inputting a new duration. For me, that's about 5 mouse/keyboard actions:
1. launch the Shot Manager <click>
2. Select the 2 keyframes <click>
3. click the Create Tweens button <click>
4. enter new duration <click>
5. click Create Tweened Frames button <click>
After I've made the tweens, and I want to change some movement in the shot, do I just change the last frame?
Yes. Obviously, if you want your tweened sequence to reflect the movement, you have to tell FrameForge to recreate the tweened frames it created for you earlier.
Because if I do that, the change will only apply on the last frame and not the whole movement...
Correct...only in those cases where you do not recreate the tweens. Otherwise, the changes appear throughout the entire sequence.
This software would do wonders if you simply could make easy previz videos for your film. The whole tweening thing seems very cumbersome. Don't get me wrong, the software is great, but it could be so much more.
I'm sorry you find it cumbersome. I don't but, naturally, I've been working with it for years so I have a lot of experience. It would be impossible (I think) to create something that every person who uses it finds it perfectly easy and intuitive to use. Regardless, someone somewhere would find it not their particular cup of tea.
I don't want to make actual animations with this software, just previz videos for complicated movements.
I'm not trying to be sarcastic or difficult but those sound like the same thing to me. Animation of moving objects really are a truly complicated process, even more so when the moving objects are humans.  FrameForge was designed primarily for preparing film shoots, but it turns out that some users also use it to create presentations that require showing their storyboard on-screen, actively--in other words, as a sort of animation. We refer to the results of a tweened sequence as pesuedoanimation.  It's not true animation.
And another question: A lot of times when i want to move a character in a scene it snaps to chairs automatically. This is great ofcourse, but not if you don't want that to happen.
That would be the Relationship between the Actor Object and the Chair object automatically being applied. If you don't like it, turn it off or adjust the sensitivity. Look under the Tools menu for the Tweak Auto-Relationships function.
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06-14-2023, 09:45 PM
(This post was last modified: 06-14-2023, 09:50 PM by timothyferriss.
Edit Reason: i want edit
)
After creating the keyframes, you normally need to use the timeline or animation settings to change the speed or duration of a shot blossom word game
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Consider using features like keyframe interpolation My Singing Monsters, time remapping, or time stretching
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FrameForge is primarily designed for previsualization and storyboarding rather than full-fledged animation. While it does offer some basic animation tools, it may not be as feature-rich as dedicated animation software like bitlife ShotPro. For more advanced animation work, it's often better to use specialized animation software.
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The money you collect during the chase can be used to unlock a variety of new cars, each with unique characteristics. This escape road gives you a better chance of successfully escaping.
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Smashy Road is an action-packed racing game where you have to control your car to escape from the police. Here is how I usually play smashy road to get high scores and enjoy fun moments.
1. Choose the Right CarBefore starting, I always choose a car that suits my playing style. Each car in Smashy Road has its own characteristics in terms of speed, control, and durability. I usually choose cars with good control to easily avoid obstacles and police.
2. Control the car skillfully.During the game, controlling the car skillfully is very important. I use the arrow keys or the control buttons on the screen to move the car left or right, avoiding obstacles and police cars. When necessary, I also use the back key to escape dangerous situations.
3. Use terrain and obstacles.One of the important strategies is to use terrain and obstacles on the road to your advantage. I often drive through narrow roads or use obstacles to slow down police cars. This helps me prolong my escape time and earn more points.
4. Collect money and unlock new cars.During the game, I always try to collect as much money as possible. This money can be used to unlock new cars with special characteristics and abilities. Having a wide selection of cars makes it easy for me to adapt to different situations in the game.
5. Enjoy the game.Last but not least, enjoy the game. Smashy Road is a fun game with dramatic chases and vivid graphics. I always try to relax and enjoy every moment of the game, not too stressed about getting high scores.
Smashy Road is a popular mobile game in the action-chase genre, where you play as an “outlaw” and run away from the police in a random open world. With simple gameplay, characteristic pixel graphics and fast pace, Smashy Road creates a dramatic but entertaining experience.
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隨著 加熱菸品牌的普及, IQOS菸彈憑藉接近傳統香菸的口感,成為許多消費者的首選。不同系列菸彈在設計、口味與適用機型上各有特色,以下為您完整解析。
1. TEREA 系列 – IQOS ILUMA 專用
TEREA 為 IQOS ILUMA 系列專用菸彈,採用封閉式設計,避免煙屑掉落,使用更乾淨衛生。針對亞洲市場推出多款特色 IQOS煙彈口味,包括薰衣草、濃薄荷等,並搭配爆珠設計,使用者可依喜好切換清涼感與香氣濃度,帶來更豐富的吸菸體驗。
2. HEETS 系列 – 全球經典暢銷
HEETS 是全球熱銷多年的經典 IQOS 煙彈系列,適用於 IQOS 3 DUO 等非 ILUMA 機型。口味涵蓋原味、薄荷與柔和香草等經典風格,深受喜愛傳統菸草香氣的使用者歡迎,以穩定品質與純正口感聞名。
推薦閱讀: IQOS煙彈口味推薦
3. 其他品牌專用菸彈
除了原廠系列,Marlboro 與 Parliament 等知名品牌亦推出專用菸彈,結合經典品牌特色與加熱不燃燒技術,讓使用者在熟悉的風味中體驗更乾淨的吸菸方式。
總結
不論是口感創新的 TEREA、經典純正的 HEETS,或是品牌特色鮮明的 Marlboro、Parliament, IQOS種類多元豐富,能滿足不同吸菸者的口味與需求。選擇適合的菸彈,能讓您的 加熱菸體驗更加完整與愉悅。
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Vomero 5 自回歸市場以來,憑藉其出色的舒適性與復古外型,贏得廣泛好評。作為一款強調緩震與支撐的運動鞋,Vomero 5 搭載全掌 Zoom Air 氣墊,提供柔軟回彈的腳感,特別適合長時間步行、通勤或低強度訓練。其寬楦設計也讓腳掌有足夠空間,減少壓迫感,提升整體穿著體驗。
![[Image: Nike-Zoom-Vom-ero-5-%E9%81%8B%E5%8B%95%E9%9E%8B-1.webp]](https://www.zoom-vomero-5-shoes.com/wp-content/uploads/2025/08/Nike-Zoom-Vom-ero-5-%E9%81%8B%E5%8B%95%E9%9E%8B-1.webp)
從性能角度看, Nike Vomero 5 在緩震與穩定性之間取得良好平衡。中底泡棉結合影子氣墊,有效吸收衝擊力,適合需要足弓支撐的使用者。而Nike Zoom Vomero 5 的多層網眼鞋面兼具透氣與包覆性,搭配厚實鞋墊,讓每一步都踏實安心,是日常穿搭與輕運動的理想選擇。
時尚層面, Zoom Vomero 5 同樣表現亮眼。其層次豐富的鞋身設計與大底輪廓,極具辨識度。尤其是 Bowerman Series Vomero 5,向 Nike 經典設計致敬,細節做工精緻,成為潮流愛好者收藏熱點。無論搭配休閒褲或運動裝,都能輕鬆提升整體造型質感。
在亞洲市場, Nike Vomero 5 ราคา(泰國售價)反映出其高性價比定位,讓更多消費者能輕鬆入手。而 Nike Vomero 5 sp 版本則在配色與材質上略有創新,提供更多風格選擇,滿足不同穿著需求。
Nike Zoom Vomero 5 是一款兼具實用與美學的優質鞋款。無論是追求舒適腳感、日常耐穿,還是喜愛復古潮流風格,Vomero 5 都能滿足期待。它不僅是一雙好穿的運動鞋,更是能融入生活各場景的時尚夥伴,值得推薦。
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Juventus Betting Tips – Foolproof Secrets for Smart Wagers
Juventus is a team that dominates in nearly every aspect. In their last 10 matches, “The Old Lady” has won 7 without losing, scoring an impressive 19 goals in that span. Below are insights from https://wintips.com/ about this iconic club along with accurate Juventus betting tips for you to apply!
About Juventus Football Club
Since its inception, the UEFA Champions League has largely been dominated by clubs from Spain, Italy, England, and Germany. Yet surprisingly, Juventus has not lifted the Champions League trophy for 23 years. If you are a true Serie A fan, you’ll surely know Juventus’s famous nickname.
The name Juventus means “youth,” derived from Latin, but the club is more widely known as “The Old Lady of Turin.” Few teams in the world carry such a unique and legendary moniker.
Although Juventus has long been considered one of the most elite clubs in the world, the team has also experienced dark days, including relegation. At one point, it seemed impossible for them to touch Champions League glory again. But everything has changed, especially with the arrival of Cristiano Ronaldo – CR7 – one of the brightest stars of modern football. With him, many fans believed the Champions League crown would once again belong to Juventus, cementing their legendary status.
Juventus’s Recent Form
Italian football always draws heavy attention from bettors, with world-class teams competing for glory. Among them, Juventus stands out the most.
With a strong squad and a top-class coach, Juventus consistently earns both respect and fear from opponents. Recently, they have enjoyed a solid run of form with 5 unbeaten matches in a row across all competitions – 4 wins and 1 draw. After 7 Serie A rounds, Juventus sits 7th with 11 points.
The club’s resurgence serves as a valuable lesson in resilience, not just for Juventus themselves but also as inspiration for other teams worldwide.
![[Image: AD_4nXfekKZzDIJy0oad4QHUoCxZUKRnH4HPYDNs...LBs1PGGLng]](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfekKZzDIJy0oad4QHUoCxZUKRnH4HPYDNscE6gD_Y1o5BZogYyno0-SgRRTx3es7j5NjM8z56DAOh0SphixsmTlEU5mPG4x6DGpKwXp4pUhWUQUEuZ7FaTiuXDtAYE6LFElN63tuSmyOlObMqli3I?key=VXzDLCSpMryQLBs1PGGLng)
See more: Top 5 most beautiful stadium in england
Proven Tips for Betting on Juventus
Bet Based on Rankings
League standings reflect a team’s form, making them a useful reference when betting on Juventus. However, this method works best in the latter stages of the season, as early rankings don’t fully capture a team’s true performance due to changing tactics, player fitness, and other factors.
Consider Head-to-Head Records
Another effective approach is to analyze Juventus’s head-to-head history against their opponents. Look closely at recent results, playing form, key players, and especially home vs. Away records. The more detailed your analysis, the more accurate your betting predictions will be.
Factor in Timing of the Season
Each phase of the football season has unique characteristics. At the start and end of the season, results are often unpredictable. Some strong teams slump unexpectedly, while underdogs can surge. Mid-season matches (typically from August to November) tend to be easier to predict, while December often favors the stronger, higher-ranked sides.
Calculate Carefully – Avoid Blind Bets
Every bet comes with risks. Don’t place wagers based purely on hunches or emotions. Instead, carefully evaluate odds, match data, and context. Avoid going all-in on unusual or “exotic” markets like first scorer or card totals unless you’re betting small stakes for fun.
Skip Unpredictable Matches
If a match looks too unpredictable, the smart move is to simply skip it. Focus your efforts on matches where you’ve gathered enough reliable data. This prevents unnecessary losses and keeps your bankroll stable.
Maintain a Steady Mindset
Beyond strategy, psychology plays a huge role. Stay calm, avoid chasing losses, and bet rationally. A stable mindset is key to consistent success when betting on Juventus.
Conclusion
Above are the latest insights into “The Old Lady” Juventus, along with precise bookmaker site to help you win more effectively. Depending on the stage of the season, the opponent, and the current form, you can flexibly apply different strategies. Best of luck turning your Juventus wagers into exciting victories!
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許多人選擇 韓國加熱菸,是因為相信它比傳統香菸更安全。然而,事實並不完全如此。雖然加熱菸不直接燃燒菸草,但它仍會釋放多種有害物質,對健康造成實質威脅。
加熱菸的核心問題在於尼古丁含量。尼古丁是一種高度成癮的化學物質,能刺激中樞神經,造成依賴,並提高心血管疾病的風險。雖然加熱菸標榜減少焦油與部分有毒物質,但研究發現,它依然含有甲醛、乙醛等致癌物。
加熱煙並沒有被證實能幫助戒菸。相反,一些使用者可能同時使用加熱菸與紙菸,反而增加暴露於多種毒素的機會,對身體的危害更大。
從公共衛生角度來看, 加熱菸IQOS雖沒有明火與菸灰,但釋放的二手氣霧中仍含有有害物質,對非使用者同樣有風險。同時,其菸彈與裝置會產生塑膠、金屬等廢棄物,若未妥善處理,會進一步汙染環境。
![[Image: %E9%9F%93%E5%9C%8B%E5%8A%A0%E7%86%B1%E8%...BD%88.webp]](https://www.hnb-hk.com/wp-content/uploads/2025/01/%E9%9F%93%E5%9C%8B%E5%8A%A0%E7%86%B1%E8%8F%B8TEREA%E7%85%99%E5%BD%88.webp)
總之, IQOS加熱菸並非無害替代品,更不能被當作戒菸工具。為了自身與他人健康,最安全的選擇是完全戒除所有菸品,並透過醫療專業獲得戒菸支持。
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I’ve had the same thing happen and ended up checking if the actor’s hand was maybe intersecting the table or prop slightly—it can mess with the auto positions weirdly sometimes.
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