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Treadmill required
#1
Hi. We need a treadmill for our story. Can anybody help us with that. It wil be a great help.
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#2
Here's what I came up with. Hope it helps.


Attached Files Thumbnail(s)
   

.uzp   treadmill.uzp (Size: 105.07 KB / Downloads: 159)
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#3
Hi thanks a lot for posting the treadmill. But there seems to be a problem as i drag the object on to the blueprint view and i get the message "set error : 0 : 102". Can anybody interpret this for me please.
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#4
jamesbond123 Wrote:Hi thanks a lot for posting the treadmill. But there seems to be a problem as i drag the object on to the blueprint view and i get the message "set error : 0 : 102". Can anybody interpret this for me please.

What OS are you using and what version of FF3D?
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#5
I'm sure you are aware; but I created this in FF2 which I suspect could be the issue.
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#6
Harborth Wrote:I'm sure you are aware; but I created this in FF2 which I suspect could be the issue.

Why don't you convert it to a true FF3D object and then repost it?
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#7
Actually I thought of that and tried it, but I got an error message saying export of user object failed, assertion failed.
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#8
Harborth Wrote:Actually I thought of that and tried it, but I got an error message saying export of user object failed, assertion failed.

Hmmm... okay, we'll look into that (though you should have told us about it before!).

In the meantime, I was successfully able to convert it on the Windows side and I've changed the file attachment of your original post to the true FrameForge 3D Object version...
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#9
Excellent. Thanks.
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