11-14-2005, 08:13 AM
Hi. We need a treadmill for our story. Can anybody help us with that. It wil be a great help.
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Treadmill required
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11-14-2005, 08:13 AM
Hi. We need a treadmill for our story. Can anybody help us with that. It wil be a great help.
11-15-2005, 03:56 AM
Hi thanks a lot for posting the treadmill. But there seems to be a problem as i drag the object on to the blueprint view and i get the message "set error : 0 : 102". Can anybody interpret this for me please.
11-15-2005, 01:10 PM
jamesbond123 Wrote:Hi thanks a lot for posting the treadmill. But there seems to be a problem as i drag the object on to the blueprint view and i get the message "set error : 0 : 102". Can anybody interpret this for me please. What OS are you using and what version of FF3D?
11-15-2005, 05:01 PM
I'm sure you are aware; but I created this in FF2 which I suspect could be the issue.
11-15-2005, 05:15 PM
Harborth Wrote:I'm sure you are aware; but I created this in FF2 which I suspect could be the issue. Why don't you convert it to a true FF3D object and then repost it?
11-15-2005, 05:49 PM
Actually I thought of that and tried it, but I got an error message saying export of user object failed, assertion failed.
11-15-2005, 06:08 PM
Harborth Wrote:Actually I thought of that and tried it, but I got an error message saying export of user object failed, assertion failed. Hmmm... okay, we'll look into that (though you should have told us about it before!). In the meantime, I was successfully able to convert it on the Windows side and I've changed the file attachment of your original post to the true FrameForge 3D Object version...
11-15-2005, 06:11 PM
Excellent. Thanks.
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