Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Props Props Props!!!
#1
I'm starting to make props for use in FrameForge3D.

I'm giving away a few to start out with to test how they work!!!

Tell me if you like them... what you think... what else you would like to see...

I'll be uploading on payloadz.com soon for purchase.

Here is a sample of what I will be offering soon.

Unlike models you see on Turbosquid and other sites, my props will be "affordable".

I believe in excellent texturing, and I hope you will like what I will be producing Smile


Roberta E. Schicchi
"Ladyjaye"


Attached Files Thumbnail(s)
   

.zip   2 free examples.zip (Size: 112.45 KB / Downloads: 113)
Reply
#2
These look fantastic.

The only few comments I'd make are that the textures are probably larger than they really need to be, especially for the club. Textures do use resources and "cost" rendering speed, and you want to keep them as small as possible, especially keeping in mind how large any given object is ever likely to be on screen.

Secondly, VRML does support embedded textures (e.g. as part of the wrl file) and you may have an option in your export (or in the program options of your modeling program) to embed them rather than have to distribute them as separate files.

Alternatively, if you actually convert them to true FrameForge 3D Studio Objects (and we'd love it if you offered them in that format on payloadz.com in addition to wrl) you also won't have to deal with any "tech support" with people wanting to know how to import them, what scaling factor to use and so on.
Reply
#3
Answer - (Alternatively, if you actually convert them to true FrameForge 3D Studio Objects (and we'd love it if you offered them in that format on payloadz.com in addition to wrl) you also won't have to deal with any "tech support" with people wanting to know how to import them, what scaling factor to use and so on.)

You guys are great. I was staying away from your format because I didn't know if you would have a problem with me selling products in your native format. Now that I know your okay with it... let the props start coming!!!

Answer - (The only few comments I'd make are that the textures are probably larger than they really need to be, especially for the club. Textures do use resources and "cost" rendering speed, and you want to keep them as small as possible, especially keeping in mind how large any given object is ever likely to be on screen.)

I kept my textures at 512by 512 for my own resolution reasons. The problem is the closer to the camera the higher the resolution needs to be, and I don't think the average Frameforge3d user understands that and why. I was thinking that perhaps an alternative could be I supply a multitude of texture resolutions and make a video tutorial on the proper use of texture resolution, so people will understand "why" some textures look good and some do not. I myself don't mind longer renders as long as my storyboards look good...

Answer - (Secondly, VRML does support embedded textures (e.g. as part of the wrl file) and you may have an option in your export (or in the program options of your modeling program) to embed them rather than have to distribute them as separate files. )

Your right... and it is annoying as hell. But I will be posting as a true frameforge object from now on Smile
Reply
#4
I think I know the answers to these, but I want to double check Smile

Once I put my vrml objects into a frameforge file folder, I know it automatically converts to the 3dxf format.

1) Is the texture now embedded in the file?

2) Is the 3dxf the ONLY file I need when I upload to payloadz.com? Can I ignore everything else automatically created in the folder? I'm assuming once a person puts my 3dxf file in their own folder, frameforge is going to create all those other files automatically? (wardrobe, .png snapshot)

Thanks,,
Reply
#5
ladyjaye Wrote:I think I know the answers to these, but I want to double check :)

Once I put my vrml objects into a frameforge file folder, I know it automatically converts to the 3dxf format.

1) Is the texture now embedded in the file?

2) Is the 3dxf the ONLY file I need when I upload to payloadz.com? Can I ignore everything else automatically created in the folder? I'm assuming once a person puts my 3dxf file in their own folder, frameforge is going to create all those other files automatically? (wardrobe, .png snapshot)

Thanks,,

1 & 2) YES.
Reply
#6
thankyou Smile
Reply
#7
I'm trying to find such props/set pieces as blankets, sheets, pillows for the bed.
Reply
#8
I've included a picture from Linens and Things. Do you mean beds that are "picture perfect" when you walk into a room?

I ask because if you are looking for interaction with sheets - meaning a person crawling in and out of bed - I can't help you. That is something frameforge3d has to write into the program and is as complicated as setting up a character.

But I could build some ready made "fancy" bed toppings like in the picture I have supplied. I think that would make a great prop pack Smile


A set could be something like this picture supplied:

Quilt on bed with sheets
Quilt rolled up to place on bed before making
Pillows with covers on
Throw Pillows
Sheet around bottom of bed


Attached Files Thumbnail(s)
   
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)