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01-27-2024, 09:26 AM
(This post was last modified: 01-27-2024, 10:39 AM by poison.)
Having trouble importing objects. Please help.
I've successfully imported .dae files before, so that's what I'm trying to do and it's not working, though I may have forgotten some essential step. Please tell me what I'm doing wrong and/or if there's a better workflow.
My specific problem today:
I'm trying to import a tent for a camping scene, and found this one that's perfect, even if the file size is pretty large: https://sketchfab.com/3d-models/tent-0eb...beaf25d824
It's not available in a dae, so I downloaded the smallest version (usdz), then used convert3d.org to convert it to dae. It looked like every other object I've successfully imported, so I did objects/import3Dobject/collada, and it looked normal, gave me the option to reduce the texture resolution, which I did, and it appeared to import (got "loading textures" and "saving object" progress bars), but I don't see it in my object library, or in the corresponding support data folder.
Tried it several more times, playing with the texture resolution, which appeared to be my only option I could modify, and I also tried also creating a new object category folder, which it did create, but still the same result of nothing in the folder within Frameforge or the support folder. What am I doing wrong?
FWIW, I also tried importing the larger, original .fbx file; and I tried importing this super basic tent from this very forum ( https://forum.frameforge.com/thread-4876...ort+object). In both cases every Frameforge file import option (object/import3dobject/collada, VRML, FBX, etc) showed the file in question grayed out and unable to import. I also couldn't get convert3d.org or any other free file format converter I could find to recognize either of those file types to make it into a dae.
Got all the same results both before and after updating to the latest Frameforge version 4.2.2.4. I'm on a 2020 iMac (3.6 10-core Intel i9, AMD Radeon Pro 5500, Sonoma 14.2.1) that seems to have no problems running Frameforge otherwise.
Any help you can offer is much appreciated. Thank you!
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Easy guide to winning football bets at online bookmakers
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If you enjoy games that involve geometric shapes, puzzles, and reflex-based challenges, here are some great geometry games to check out: Geometry Dash, Geometry Dash Lite, Geometry Dash Meltdown, Geometry Dash SubZero, Geometry Dash World.
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Instead of trying to rely solely on the relationship presets or gluing the objects, consider parenting the items to the characters' hands. super bunny man
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(01-27-2024, 09:26 AM)poison Wrote: Having trouble importing objects. Please help.
I've successfully imported .dae files before, so that's what I'm trying to do and it's not working, though I may have forgotten some essential step. Please tell me what I'm doing wrong and/or if there's a better workflow.
My specific problem today:
I'm trying to import a tent for a camping scene, and found this one that's perfect, even if the file size is pretty large: https://sketchfab.com/3d-models/tent-0eb...beaf25d824
It's not available in a dae, so I downloaded the smallest version (usdz), then used convert3d.org to convert it to dae. It looked like every other object I've successfully imported, so I did objects/import3Dobject/collada, and it looked normal, gave me the option to reduce the texture resolution, which I did, and it appeared to import (got "loading textures" and "saving object" progress bars), but I don't see it in my object library, or in the corresponding support data folder.
Tried it several more times, playing with the texture resolution, which appeared to be my only option I could modify, and I also tried also creating a new object category folder, which it did create, but still the same result of nothing in the folder within Frameforge or the support folder. What am I doing wrong?
FWIW, I also tried importing the larger, original .fbx file; and I tried importing this super basic tent from this very forum (https://forum.frameforge.com/thread-4876...ort+object). In both cases every Frameforge file import option (object/import3dobject/collada, VRML, FBX, etc) showed the file in question grayed out and unable to import. I also couldn't get convert3d.org or any other free file format converter I could find to recognize either of those file types to make it into a dae.
Got all the same results both before and after updating to the latest Frameforge version 4.2.2.4. I'm on a 2020 iMac (3.6 10-core Intel i9, AMD Radeon Pro 5500, Sonoma 14.2.1) that seems to have no problems running Frameforge otherwise.
Any help you can offer is much appreciated. Thank you! You mentioned having trouble with importing FBX files as well. Frameforge doesn't always handle FBX files well, especially when they contain complex animations or materials. So, ideally, try to avoid FBX unless it's specifically required. If you've tried importing the model a few times, there might be some residual files that are causing issues. Try clearing your object library or support folder to ensure no old versions are interfering. Correct File Location: When importing the model, be sure you're placing it in the correct support data folder and object library path. If you're using custom folders for your imported models, make sure the relative paths are correct. DAE (Collada): Since DAE is your target format, check the DAE file itself in a viewer (like Blender or SketchUp) to make sure it imports correctly. Sometimes conversion tools may leave out textures or geometry issues that aren’t apparent until you try to import into Frameforge.
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(05-04-2018, 07:38 AM)lvrxnzv Wrote: Hi fellow storyboarders,
My objects keep randomly getting glued together.
For example, I place a couch and a table in a room without gluing them together. After some time when I want to move only the couch, both objects Geometry Dash move together.
When I right click I can't unglue them and even if I get the option, it does nothing. Going to objects>UNCLOCK ALL OBJECTS also does absolutely nothing. It's making me go crazy.
It is impossible to work like this and I need to finish these storyboards by tomorrow!!
Objects might have accidentally been grouped or linked together. In some storyboard software, grouping or linking objects can cause them to move as one unit. - Ungrouping: Try selecting the group of objects (both the couch and the table) and right-clicking to see if there's an Ungroup or Unglue option. Sometimes the context menu can show options for breaking the link between them.
- Check Object Settings: Some programs also allow you to lock objects in place, which can cause them to stay together when you move them. Make sure neither of your objects is locked.
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