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So I am trying to attach a tree branch to a curved wall, the wall is serving as a curved green screen, and the bounding boxes for the wall and the tree branch will not allow the two items to touch. I tried breaking the restraints by lifting each from the ground, but it doesn't seem to help. Not sure what is going on.
I have a iMac 2011 (old), 3.4 Ghz Core i7 OS 10.11
By the way, the Belzier handles on the curved wall are really cool. Nice feature!
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As Chris says, our standard object library has no "tree branch" object, so we can't just try what you're trying. Giving an object a little elevation should let it intersect with anything.
Maybe your branch is like our "background trees", which are billboards that don't behave quite like 3-dimensional objects?
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James & Chris,
Hmm. I'm wondering if that is the case. I'll try a different tree branch.
Yes, Chris, what you have demonstrated is pretty much what I am trying to do.
Gare
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Again, I tried elevating the tree and the wall separately, but I still can't get them to intersect. I'm using an entire tree and then letting a branch stick out through the wall.
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Have you tried something like this using one of the standard objects? If so, which one? It would really help if I could try exactly what you're trying.
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Yeah I have tried it with the grass, I believe that is one of the standard objects, and I am still having the same problem. Would manipulating the Bezier handles have any effect on this?
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No, there's no standard object named "grass". No, I don't think that using the Bezier handles would affect this.
How about this: Make a project file with a curved wall and some object that won't attach to it. Use File > Export... > Nonstandard Objects & Textures to make a cpack file to go along with it. And send both files to me by private e-mail.
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You are right, non-standard objects do not intersect with curved walls; matter of fact, NSO do not intersect with any of the walls. I don't know why it shouldn't. Anyway, I will sent you a file and a NSO c-pack.
Perhaps if I made a cube into a wall, NSO might then be able to intersect.
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We finished the discussion in private e-mail, but for any observers, here was the resolution:
If you float an object up in the air with a positive elevation, then FrameForge allows it to intersect anything. But if you give an object a negative elevation, it intersects with the ground but not other objects. (We were thinking of boats as a case where you'd want that behavior.) The tree branch that Banksyde was trying to intersect with a wall had a negative elevation. The solution was to temporarily turn off collision detection (Tools > Disable Collision Checking), move the branch into place, and re-enable collision detection.