There's a camera in this forum that might already be appropriate. Try the link below:-
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There appears to have been a bug in the convert to True FrameForge 3D Object -- could you post the original UZP or .PREVIZ file which contains the camera PRIOR to exporting it so we can take a look at fixing it?
It won't allow me to post a previz file... I'm not sure where I would find the original UZP file? The one I posted is the only one I have. All I have besides that are the previz, then in my library a 3dxf file - which I can't post either.
Maybe I'm not making the objects properly? Would be useful to know what the error was. Thanks!
This is the process I used -
Took several building blocks into Free Positioning mode.
Resized, moved etc. to build object.
Whilst in Free Positioning mode I took each element into the Green Room to add colour or textures.
Glued the lot together.
Clicked Apply.
Made final size adjustment with actor.
Went to Green Room and clicked on Apply Object State Collection and expoert as true FF object.[/i]
jshaw300 Wrote:Maybe I'm not making the objects properly? Would be useful to know what the error was.
I really doubt it was anything you did wrong. One part of the camera (the shoulder arch) is completely unscaled and positiioned in the wrong place.
jshaw300 Wrote:This is the process I used -
Took several building blocks into Free Positioning mode.
Resized, moved etc. to build object.
Whilst in Free Positioning mode I took each element into the Green Room to add colour or textures.
Glued the lot together.
Clicked Apply.
Made final size adjustment with actor.
Went to Green Room and clicked on Apply Object State Collection and expoert as true FF object.[/i]
That's all correct.
If you could post the original previz file (with the camera still is the glued together blocks) according to the instructions at <!-- m --><a class="postlink" href="http://www.frameforge3d.com/uploading.php">http://www.frameforge3d.com/uploading.php</a><!-- m --> that would be a great help.